From f0f340dec7821cee103ab9267ef941a917ef4dc4 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 18 Nov 2018 23:31:17 +0800 Subject: =?UTF-8?q?*=E7=9B=AE=E5=BD=95=E6=94=B9=E4=B8=BA=E5=B0=8F=E5=86=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/input/je_joypad.h | 56 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 src/libjin/input/je_joypad.h (limited to 'src/libjin/input/je_joypad.h') diff --git a/src/libjin/input/je_joypad.h b/src/libjin/input/je_joypad.h new file mode 100644 index 0000000..fb5dc38 --- /dev/null +++ b/src/libjin/input/je_joypad.h @@ -0,0 +1,56 @@ +#ifndef __JE_JOYPAD_H__ +#define __JE_JOYPAD_H__ + +#include + +namespace JinEngine +{ + namespace Input + { + + /// + /// + /// + inline const char* getJoyButtonName(int button) + { + switch (button) + { + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break; + case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break; + default: return NULL; + } + } + + /// + /// + /// + inline const char* getJoyAxisName(int axis) + { + switch (axis) + { + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break; + case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break; + } + } + + } // namespace Input +} // namespace JinEngine + +#endif // __JE_JOYPAD_H__ -- cgit v1.1-26-g67d0