From 6551adeca70d4299a99d45245d4e13dbfdfa87e5 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 23 Oct 2018 15:56:01 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9lua=E7=BB=91=E5=AE=9A=E6=96=87?= =?UTF-8?q?=E4=BB=B6=E7=9A=84=E6=96=87=E4=BB=B6=E5=90=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/lua/modules/core/core.cpp | 46 ------------------------------------ src/lua/modules/core/je_lua_core.cpp | 46 ++++++++++++++++++++++++++++++++++++ 2 files changed, 46 insertions(+), 46 deletions(-) delete mode 100644 src/lua/modules/core/core.cpp create mode 100644 src/lua/modules/core/je_lua_core.cpp (limited to 'src/lua/modules/core') diff --git a/src/lua/modules/core/core.cpp b/src/lua/modules/core/core.cpp deleted file mode 100644 index a576bec..0000000 --- a/src/lua/modules/core/core.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include "lua/modules/luax.h" -#include "libjin/jin.h" - -namespace JinEngine -{ - namespace Lua - { - - using namespace JinEngine::Core; - - static int l_running(lua_State* L) - { - static Game* game = Game::get(); - bool running = game->running(); - luax_pushboolean(L, running); - return 1; - } - - static int l_stop(lua_State* L) - { - Game::get()->stop(); - return 0; - } - - static int l_quit(lua_State* L) - { - Game::get()->quit(); - return 0; - } - - static const luaL_Reg f[] = { - { "running", l_running }, - { "stop", l_stop }, - { "quit", l_quit }, - { 0, 0 } - }; - - int luaopen_core(lua_State* L) - { - luax_newlib(L, f); - - return 1; - } - - } // namespace Lua -} // namespace JinEngine \ No newline at end of file diff --git a/src/lua/modules/core/je_lua_core.cpp b/src/lua/modules/core/je_lua_core.cpp new file mode 100644 index 0000000..a576bec --- /dev/null +++ b/src/lua/modules/core/je_lua_core.cpp @@ -0,0 +1,46 @@ +#include "lua/modules/luax.h" +#include "libjin/jin.h" + +namespace JinEngine +{ + namespace Lua + { + + using namespace JinEngine::Core; + + static int l_running(lua_State* L) + { + static Game* game = Game::get(); + bool running = game->running(); + luax_pushboolean(L, running); + return 1; + } + + static int l_stop(lua_State* L) + { + Game::get()->stop(); + return 0; + } + + static int l_quit(lua_State* L) + { + Game::get()->quit(); + return 0; + } + + static const luaL_Reg f[] = { + { "running", l_running }, + { "stop", l_stop }, + { "quit", l_quit }, + { 0, 0 } + }; + + int luaopen_core(lua_State* L) + { + luax_newlib(L, f); + + return 1; + } + + } // namespace Lua +} // namespace JinEngine \ No newline at end of file -- cgit v1.1-26-g67d0