From 6551adeca70d4299a99d45245d4e13dbfdfa87e5 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 23 Oct 2018 15:56:01 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9lua=E7=BB=91=E5=AE=9A=E6=96=87?= =?UTF-8?q?=E4=BB=B6=E7=9A=84=E6=96=87=E4=BB=B6=E5=90=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/lua/modules/graphics/je_lua_shader.cpp | 135 +++++++++++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 src/lua/modules/graphics/je_lua_shader.cpp (limited to 'src/lua/modules/graphics/je_lua_shader.cpp') diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp new file mode 100644 index 0000000..d7733d4 --- /dev/null +++ b/src/lua/modules/graphics/je_lua_shader.cpp @@ -0,0 +1,135 @@ +#include "lua/modules/luax.h" +#include "lua/modules/types.h" +#include "lua/common/common.h" +#include "libjin/jin.h" + +namespace JinEngine +{ + namespace Lua + { + + using namespace JinEngine::Graphics; + + typedef Ref& ShaderRef; + + static inline ShaderRef checkShader(lua_State* L) + { + Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); + return proxy->getRef(); + } + + /** + * jsl:sendNumber("variable", 0.1) + */ + static int l_sendNumber (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + float number = luax_checknumber(L, 3); + ref->sendFloat(variable, number); + return 0; + } + + static int l_sendTexture (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_TEXTURE); + Ref& tex = proxy->getRef(); + ref->sendTexture(variable, tex.getObject()); + return 0; + } + + static int l_sendCanvas (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_CANVAS); + Ref& canvas = proxy->getRef(); + ref->sendCanvas(variable, canvas.getObject()); + return 0; + } + + static int l_sendVec2 (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + ref->sendVec2(variable, x, y); + return 0; + } + + static int l_sendVec3 (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + ref->sendVec3(variable, x, y, z); + return 0; + } + + static int l_sendVec4 (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + float w = luax_rawgetnumber(L, 3, 4); + ref->sendVec4(variable, x, y, z, w); + return 0; + } + + static int l_sendColor (lua_State* L) + { + return l_sendVec4(L); + } + + static int l_gc(lua_State* L) + { + Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); + proxy->release(); + return 0; + } + + static const luaL_Reg f[] = { + { "__gc", l_gc }, + { "sendNumber", l_sendNumber }, + { "sendTexture", l_sendTexture }, + { "sendCanvas", l_sendCanvas }, + { "sendVec2", l_sendVec2 }, + { "sendVec3", l_sendVec3 }, + { "sendVec4", l_sendVec4 }, + { "sendColor", l_sendColor }, + { 0, 0 } + }; + + /** + * JSL program + */ + int luaopen_JSL(lua_State* L) + { + luax_newtype(L, JIN_GRAPHICS_SHADER, f); + return 0; + } + + } // namespace Lua +} // namespace JinEngine \ No newline at end of file -- cgit v1.1-26-g67d0