From cf68d9f46da1cf20503a7d738da1f43de916004d Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 20 Oct 2018 16:18:11 +0800 Subject: =?UTF-8?q?*=E6=A0=BC=E5=BC=8F=E5=8C=96=E4=BB=A3=E7=A0=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/lua/modules/graphics/shader.cpp | 218 ++++++++++++++++++------------------ 1 file changed, 109 insertions(+), 109 deletions(-) (limited to 'src/lua/modules/graphics/shader.cpp') diff --git a/src/lua/modules/graphics/shader.cpp b/src/lua/modules/graphics/shader.cpp index 1ea5447..d2d0767 100644 --- a/src/lua/modules/graphics/shader.cpp +++ b/src/lua/modules/graphics/shader.cpp @@ -3,133 +3,133 @@ #include "lua/common/common.h" #include "libjin/jin.h" -namespace jin -{ -namespace lua +namespace JinEngine { + namespace Lua + { - using namespace JinEngine::Graphics; + using namespace JinEngine::Graphics; - typedef Ref& ShaderRef; + typedef Ref& ShaderRef; - static inline ShaderRef checkShader(lua_State* L) - { - Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); - return proxy->getRef(); - } + static inline ShaderRef checkShader(lua_State* L) + { + Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); + return proxy->getRef(); + } - /** - * jsl:sendNumber("variable", 0.1) - */ - static int l_sendNumber (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - float number = luax_checknumber(L, 3); - ref->sendFloat(variable, number); - return 0; - } + /** + * jsl:sendNumber("variable", 0.1) + */ + static int l_sendNumber (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + float number = luax_checknumber(L, 3); + ref->sendFloat(variable, number); + return 0; + } - static int l_sendTexture (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_TEXTURE); - Ref& tex = proxy->getRef(); - ref->sendTexture(variable, tex.getObject()); - return 0; - } + static int l_sendTexture (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_TEXTURE); + Ref& tex = proxy->getRef(); + ref->sendTexture(variable, tex.getObject()); + return 0; + } - static int l_sendCanvas (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_CANVAS); - Ref& canvas = proxy->getRef(); - ref->sendCanvas(variable, canvas.getObject()); - return 0; - } + static int l_sendCanvas (lua_State* L) + { + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + Proxy* proxy = (Proxy*)luax_checktype(L, 3, JIN_GRAPHICS_CANVAS); + Ref& canvas = proxy->getRef(); + ref->sendCanvas(variable, canvas.getObject()); + return 0; + } - static int l_sendVec2 (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) + static int l_sendVec2 (lua_State* L) { - luax_typerror(L, 3, "table"); - return 1; + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + ref->sendVec2(variable, x, y); + return 0; } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - ref->sendVec2(variable, x, y); - return 0; - } - static int l_sendVec3 (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) + static int l_sendVec3 (lua_State* L) { - luax_typerror(L, 3, "table"); - return 1; + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + ref->sendVec3(variable, x, y, z); + return 0; } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - float z = luax_rawgetnumber(L, 3, 3); - ref->sendVec3(variable, x, y, z); - return 0; - } - static int l_sendVec4 (lua_State* L) - { - ShaderRef ref = checkShader(L); - const char* variable = luax_checkstring(L, 2); - if (!luax_istable(L, 3)) + static int l_sendVec4 (lua_State* L) { - luax_typerror(L, 3, "table"); - return 1; + ShaderRef ref = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + float w = luax_rawgetnumber(L, 3, 4); + ref->sendVec4(variable, x, y, z, w); + return 0; } - float x = luax_rawgetnumber(L, 3, 1); - float y = luax_rawgetnumber(L, 3, 2); - float z = luax_rawgetnumber(L, 3, 3); - float w = luax_rawgetnumber(L, 3, 4); - ref->sendVec4(variable, x, y, z, w); - return 0; - } - static int l_sendColor (lua_State* L) - { - return l_sendVec4(L); - } + static int l_sendColor (lua_State* L) + { + return l_sendVec4(L); + } - static int l_gc(lua_State* L) - { - Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); - proxy->release(); - return 0; - } + static int l_gc(lua_State* L) + { + Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_GRAPHICS_SHADER); + proxy->release(); + return 0; + } - static const luaL_Reg f[] = { - { "__gc", l_gc }, - { "sendNumber", l_sendNumber }, - { "sendTexture", l_sendTexture }, - { "sendCanvas", l_sendCanvas }, - { "sendVec2", l_sendVec2 }, - { "sendVec3", l_sendVec3 }, - { "sendVec4", l_sendVec4 }, - { "sendColor", l_sendColor }, - { 0, 0 } - }; + static const luaL_Reg f[] = { + { "__gc", l_gc }, + { "sendNumber", l_sendNumber }, + { "sendTexture", l_sendTexture }, + { "sendCanvas", l_sendCanvas }, + { "sendVec2", l_sendVec2 }, + { "sendVec3", l_sendVec3 }, + { "sendVec4", l_sendVec4 }, + { "sendColor", l_sendColor }, + { 0, 0 } + }; - /** - * JSL program - */ - int luaopen_JSL(lua_State* L) - { - luax_newtype(L, JIN_GRAPHICS_SHADER, f); - return 0; - } + /** + * JSL program + */ + int luaopen_JSL(lua_State* L) + { + luax_newtype(L, JIN_GRAPHICS_SHADER, f); + return 0; + } -} // lua -} // jin \ No newline at end of file + } // Lua +} // JinEngine \ No newline at end of file -- cgit v1.1-26-g67d0