From 1cbcb498297dc4de232a514b01790ef561edc041 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 8 Sep 2018 15:51:02 +0800 Subject: *update --- src/lua/modules/_embed/boot.lua.h | 171 ++++++++++++++++++++++++++++++++++ src/lua/modules/_embed/embed.h | 46 +++++++++ src/lua/modules/_embed/graphics.lua.h | 4 + src/lua/modules/_embed/keyboard.lua.h | 15 +++ src/lua/modules/_embed/mouse.lua.h | 14 +++ src/lua/modules/_embed/net.lua.h | 4 + src/lua/modules/_embed/path.lua.h | 14 +++ src/lua/modules/embed/boot.lua.h | 171 ---------------------------------- src/lua/modules/embed/embed.h | 46 --------- src/lua/modules/embed/graphics.lua.h | 4 - src/lua/modules/embed/keyboard.lua.h | 15 --- src/lua/modules/embed/mouse.lua.h | 14 --- src/lua/modules/embed/net.lua.h | 4 - src/lua/modules/embed/path.lua.h | 14 --- src/lua/modules/graphics/graphics.cpp | 2 +- src/lua/modules/jin.cpp | 2 +- src/lua/modules/keyboard/keyboard.cpp | 2 +- 17 files changed, 271 insertions(+), 271 deletions(-) create mode 100644 src/lua/modules/_embed/boot.lua.h create mode 100644 src/lua/modules/_embed/embed.h create mode 100644 src/lua/modules/_embed/graphics.lua.h create mode 100644 src/lua/modules/_embed/keyboard.lua.h create mode 100644 src/lua/modules/_embed/mouse.lua.h create mode 100644 src/lua/modules/_embed/net.lua.h create mode 100644 src/lua/modules/_embed/path.lua.h delete mode 100644 src/lua/modules/embed/boot.lua.h delete mode 100644 src/lua/modules/embed/embed.h delete mode 100644 src/lua/modules/embed/graphics.lua.h delete mode 100644 src/lua/modules/embed/keyboard.lua.h delete mode 100644 src/lua/modules/embed/mouse.lua.h delete mode 100644 src/lua/modules/embed/net.lua.h delete mode 100644 src/lua/modules/embed/path.lua.h (limited to 'src') diff --git a/src/lua/modules/_embed/boot.lua.h b/src/lua/modules/_embed/boot.lua.h new file mode 100644 index 0000000..8ff89ee --- /dev/null +++ b/src/lua/modules/_embed/boot.lua.h @@ -0,0 +1,171 @@ +/* boot.lua */ +static const char* boot_lua = R"( +jin._argv[2] = jin._argv[2] or '.' +jin.filesystem.init() +jin.filesystem.mount(jin._argv[2]) + +------------------------------------------------------------------------- +-- Config game +------------------------------------------------------------------------- + +jin.config = {} +if jin.filesystem.exist("config.lua") then + jin.config = require "config" +end +jin.config.width = jin.config.width or 576 +jin.config.height = jin.config.height or 448 +jin.config.vsync = jin.config.vsync or true +jin.config.title = jin.config.title or ("jin v" .. jin.version()) +jin.config.resizable = jin.config.resizable or false +jin.config.fullscreen = jin.config.fullscreen or false +jin.config.fps = jin.config.fps or 60 + +------------------------------------------------------------------------- +-- Initialize sub systems +------------------------------------------------------------------------- + +jin.graphics.init(jin.config) +jin.audio.init() +-- TODO: 禁用系统模块 + +------------------------------------------------------------------------- +-- Default game loop +------------------------------------------------------------------------- + +local function call(func, ...) + if func then + return func(...) + end +end + +function jin.core.run() + call(jin.core.onLoad) + local dt = 0 + local previous = jin.time.second() + local current = previous + while jin.core.running() do + for _, e in pairs(jin.event.poll()) do + if e.type == "keydown" then + jin.keyboard.set(e.key, true) + elseif e.type == "keyup" then + jin.keyboard.set(e.key, false) + end + call(jin.core.onEvent, e) + end + previous = current + current = jin.time.second() + dt = current - previous + call(jin.core.onUpdate, dt) + jin.graphics.clear() + call(jin.core.onDraw) + jin.graphics.present() + -- sleep 1 ms + jin.time.sleep(0.001) + end +end + +------------------------------------------------------------------------- +-- No game handler +------------------------------------------------------------------------- + +jin.core.setHandler = function(handler) + if handler == nil then + return + end + jin.core.onLoad = handler.onLoad + jin.core.onEvent = handler.onEvent + jin.core.onUpdate = handler.onUpdate + jin.core.onDraw = handler.onDraw +end + +jin.nogame = { + cs = 64, + sw = jin.graphics.getWidth(), + sh = jin.graphics.getHeight(), + cw = 0, + ch = 0, + ww = 6, + ww2 = 6*2, + speed = 4, + t = 0, + onLoad = function() + local nogame = jin.nogame + nogame.cw = nogame.sw / nogame.cs + nogame.ch = nogame.sh / nogame.cs + nogame.t = nogame.ww - 1 + end, + onEvent = function(e) + if e.type == 'quit' then + jin.core.stop() + end + end, + onUpdate = function(dt) + print(dt) + local nogame = jin.nogame + nogame.t = nogame.t + dt * nogame.speed + if nogame.t > nogame.ww2 then + nogame.t = nogame.t - nogame.ww2 + end + end, + circle = function(x, y, r) + local nogame = jin.nogame + if r % nogame.ww2 > nogame.ww then + return + end + r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2 + local fact = (x + y) / nogame.ch * nogame.cw + jin.graphics.setColor( + 155 + 100 * math.sin(fact), + 155 + 100 * math.cos(fact), + 155 + 100 * math.sin(fact * fact), + 255 + ) + jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r) + end, + onDraw = function() + local nogame = jin.nogame + for y = 0, nogame.ch - 1 do + for x = 0, nogame.cw - 1 do + nogame.circle(x, y, nogame.t+x+y) + end + end + end +} + +------------------------------------------------------------------------- +-- Boot jin +------------------------------------------------------------------------- + +local function onError(msg) + local tab = ' ' + print("Error:\n" .. msg) + function jin.core.onEvent(e) + if e.type == 'quit' then + jin.core.stop() + end + end + local ww, wh = jin.graphics.getSize() + function jin.core.onDraw() + jin.graphics.write("Error: ", 10, 10, 30, 3, 30) + jin.graphics.write(msg, 10, 50) + end +end + +local function boot() + if jin.filesystem.exist("main.lua") then + -- require main game script + xpcall(function() require"main" end, onError) + jin.core.run() + else + -- no game + jin.core.setHandler(jin.nogame) + jin.core.run() + end + jin.graphics.destroy() + jin.audio.destroy() + jin.core.quit() +end + +xpcall(boot, onError) + +)"; diff --git a/src/lua/modules/_embed/embed.h b/src/lua/modules/_embed/embed.h new file mode 100644 index 0000000..8d0ba85 --- /dev/null +++ b/src/lua/modules/_embed/embed.h @@ -0,0 +1,46 @@ +#ifndef __JIN_LUA_EMBED_H +#define __JIN_LUA_EMBED_H +#include + +namespace jin +{ +namespace embed +{ + +#define embed(L, script, name)\ + if(luax_loadbuffer(L, script, strlen(script), name) == 0)\ + lua_call(L, 0, 0); + + /** + * embed structure. + */ + struct jin_Embed + { + const char* file, *source; + }; + + static void boot(lua_State* L) + { + // embed scripts + #include "graphics.lua.h" + #include "keyboard.lua.h" + #include "mouse.lua.h" + #include "boot.lua.h" + + // in order + const jin_Embed scripts[] = { + { "graphics.lua", graphics_lua }, + { "keyboard.lua", keyboard_lua }, + { "mouse.lua", mouse_lua }, + { "boot.lua", boot_lua }, + { 0, 0 } + }; + + for (int i = 0; scripts[i].file; ++i) + embed(L, scripts[i].source, scripts[i].file); + } + +} // embed +} // jin + +#endif \ No newline at end of file diff --git a/src/lua/modules/_embed/graphics.lua.h b/src/lua/modules/_embed/graphics.lua.h new file mode 100644 index 0000000..1414efc --- /dev/null +++ b/src/lua/modules/_embed/graphics.lua.h @@ -0,0 +1,4 @@ +/* graphics.lua */ +static const char* graphics_lua = R"( +jin.graphics = jin.graphics or {} +)"; diff --git a/src/lua/modules/_embed/keyboard.lua.h b/src/lua/modules/_embed/keyboard.lua.h new file mode 100644 index 0000000..77bf3a9 --- /dev/null +++ b/src/lua/modules/_embed/keyboard.lua.h @@ -0,0 +1,15 @@ + +static const char* keyboard_lua = R"( +jin.keyboard = jin.keyboard or {} + +local keys = {} + +function jin.keyboard.isDown(k) + return keys[k] +end + +function jin.keyboard.set(k, status) + keys[k] = status +end + +)"; diff --git a/src/lua/modules/_embed/mouse.lua.h b/src/lua/modules/_embed/mouse.lua.h new file mode 100644 index 0000000..3c222f3 --- /dev/null +++ b/src/lua/modules/_embed/mouse.lua.h @@ -0,0 +1,14 @@ +static const char* mouse_lua = R"( +jin.mouse = jin.mouse or {} + +local button = {} + +function jin.mouse.isDown(btn) + return button[btn] +end + +function jin.mouse.set(btn, status) + button[btn] = status +end + +)"; \ No newline at end of file diff --git a/src/lua/modules/_embed/net.lua.h b/src/lua/modules/_embed/net.lua.h new file mode 100644 index 0000000..4d89dc7 --- /dev/null +++ b/src/lua/modules/_embed/net.lua.h @@ -0,0 +1,4 @@ +/* net.lua */ +static const char* net_lua = R"( +jin.net = jin.net or {} +)"; \ No newline at end of file diff --git a/src/lua/modules/_embed/path.lua.h b/src/lua/modules/_embed/path.lua.h new file mode 100644 index 0000000..648adf8 --- /dev/null +++ b/src/lua/modules/_embed/path.lua.h @@ -0,0 +1,14 @@ +/* path.lua */ +static const char* path_lua = R"( +jin.path = jin.path or {} + +-- game root directory +jin._root = nil + +-- return full path of a given path +function jin.path.full(path) + local root = jin._dir .. '/' .. jin._argv[2] + return root .. '/' .. path +end + +)"; \ No newline at end of file diff --git a/src/lua/modules/embed/boot.lua.h b/src/lua/modules/embed/boot.lua.h deleted file mode 100644 index 8ff89ee..0000000 --- a/src/lua/modules/embed/boot.lua.h +++ /dev/null @@ -1,171 +0,0 @@ -/* boot.lua */ -static const char* boot_lua = R"( -jin._argv[2] = jin._argv[2] or '.' -jin.filesystem.init() -jin.filesystem.mount(jin._argv[2]) - -------------------------------------------------------------------------- --- Config game -------------------------------------------------------------------------- - -jin.config = {} -if jin.filesystem.exist("config.lua") then - jin.config = require "config" -end -jin.config.width = jin.config.width or 576 -jin.config.height = jin.config.height or 448 -jin.config.vsync = jin.config.vsync or true -jin.config.title = jin.config.title or ("jin v" .. jin.version()) -jin.config.resizable = jin.config.resizable or false -jin.config.fullscreen = jin.config.fullscreen or false -jin.config.fps = jin.config.fps or 60 - -------------------------------------------------------------------------- --- Initialize sub systems -------------------------------------------------------------------------- - -jin.graphics.init(jin.config) -jin.audio.init() --- TODO: 禁用系统模块 - -------------------------------------------------------------------------- --- Default game loop -------------------------------------------------------------------------- - -local function call(func, ...) - if func then - return func(...) - end -end - -function jin.core.run() - call(jin.core.onLoad) - local dt = 0 - local previous = jin.time.second() - local current = previous - while jin.core.running() do - for _, e in pairs(jin.event.poll()) do - if e.type == "keydown" then - jin.keyboard.set(e.key, true) - elseif e.type == "keyup" then - jin.keyboard.set(e.key, false) - end - call(jin.core.onEvent, e) - end - previous = current - current = jin.time.second() - dt = current - previous - call(jin.core.onUpdate, dt) - jin.graphics.clear() - call(jin.core.onDraw) - jin.graphics.present() - -- sleep 1 ms - jin.time.sleep(0.001) - end -end - -------------------------------------------------------------------------- --- No game handler -------------------------------------------------------------------------- - -jin.core.setHandler = function(handler) - if handler == nil then - return - end - jin.core.onLoad = handler.onLoad - jin.core.onEvent = handler.onEvent - jin.core.onUpdate = handler.onUpdate - jin.core.onDraw = handler.onDraw -end - -jin.nogame = { - cs = 64, - sw = jin.graphics.getWidth(), - sh = jin.graphics.getHeight(), - cw = 0, - ch = 0, - ww = 6, - ww2 = 6*2, - speed = 4, - t = 0, - onLoad = function() - local nogame = jin.nogame - nogame.cw = nogame.sw / nogame.cs - nogame.ch = nogame.sh / nogame.cs - nogame.t = nogame.ww - 1 - end, - onEvent = function(e) - if e.type == 'quit' then - jin.core.stop() - end - end, - onUpdate = function(dt) - print(dt) - local nogame = jin.nogame - nogame.t = nogame.t + dt * nogame.speed - if nogame.t > nogame.ww2 then - nogame.t = nogame.t - nogame.ww2 - end - end, - circle = function(x, y, r) - local nogame = jin.nogame - if r % nogame.ww2 > nogame.ww then - return - end - r = math.sin((r/nogame.ww)*math.pi)*nogame.cs/2 - local fact = (x + y) / nogame.ch * nogame.cw - jin.graphics.setColor( - 155 + 100 * math.sin(fact), - 155 + 100 * math.cos(fact), - 155 + 100 * math.sin(fact * fact), - 255 - ) - jin.graphics.circle("fill", x*nogame.cs + nogame.cs/2, y*nogame.cs + nogame.cs/2, r) - end, - onDraw = function() - local nogame = jin.nogame - for y = 0, nogame.ch - 1 do - for x = 0, nogame.cw - 1 do - nogame.circle(x, y, nogame.t+x+y) - end - end - end -} - -------------------------------------------------------------------------- --- Boot jin -------------------------------------------------------------------------- - -local function onError(msg) - local tab = ' ' - print("Error:\n" .. msg) - function jin.core.onEvent(e) - if e.type == 'quit' then - jin.core.stop() - end - end - local ww, wh = jin.graphics.getSize() - function jin.core.onDraw() - jin.graphics.write("Error: ", 10, 10, 30, 3, 30) - jin.graphics.write(msg, 10, 50) - end -end - -local function boot() - if jin.filesystem.exist("main.lua") then - -- require main game script - xpcall(function() require"main" end, onError) - jin.core.run() - else - -- no game - jin.core.setHandler(jin.nogame) - jin.core.run() - end - jin.graphics.destroy() - jin.audio.destroy() - jin.core.quit() -end - -xpcall(boot, onError) - -)"; diff --git a/src/lua/modules/embed/embed.h b/src/lua/modules/embed/embed.h deleted file mode 100644 index 8d0ba85..0000000 --- a/src/lua/modules/embed/embed.h +++ /dev/null @@ -1,46 +0,0 @@ -#ifndef __JIN_LUA_EMBED_H -#define __JIN_LUA_EMBED_H -#include - -namespace jin -{ -namespace embed -{ - -#define embed(L, script, name)\ - if(luax_loadbuffer(L, script, strlen(script), name) == 0)\ - lua_call(L, 0, 0); - - /** - * embed structure. - */ - struct jin_Embed - { - const char* file, *source; - }; - - static void boot(lua_State* L) - { - // embed scripts - #include "graphics.lua.h" - #include "keyboard.lua.h" - #include "mouse.lua.h" - #include "boot.lua.h" - - // in order - const jin_Embed scripts[] = { - { "graphics.lua", graphics_lua }, - { "keyboard.lua", keyboard_lua }, - { "mouse.lua", mouse_lua }, - { "boot.lua", boot_lua }, - { 0, 0 } - }; - - for (int i = 0; scripts[i].file; ++i) - embed(L, scripts[i].source, scripts[i].file); - } - -} // embed -} // jin - -#endif \ No newline at end of file diff --git a/src/lua/modules/embed/graphics.lua.h b/src/lua/modules/embed/graphics.lua.h deleted file mode 100644 index 1414efc..0000000 --- a/src/lua/modules/embed/graphics.lua.h +++ /dev/null @@ -1,4 +0,0 @@ -/* graphics.lua */ -static const char* graphics_lua = R"( -jin.graphics = jin.graphics or {} -)"; diff --git a/src/lua/modules/embed/keyboard.lua.h b/src/lua/modules/embed/keyboard.lua.h deleted file mode 100644 index 77bf3a9..0000000 --- a/src/lua/modules/embed/keyboard.lua.h +++ /dev/null @@ -1,15 +0,0 @@ - -static const char* keyboard_lua = R"( -jin.keyboard = jin.keyboard or {} - -local keys = {} - -function jin.keyboard.isDown(k) - return keys[k] -end - -function jin.keyboard.set(k, status) - keys[k] = status -end - -)"; diff --git a/src/lua/modules/embed/mouse.lua.h b/src/lua/modules/embed/mouse.lua.h deleted file mode 100644 index 3c222f3..0000000 --- a/src/lua/modules/embed/mouse.lua.h +++ /dev/null @@ -1,14 +0,0 @@ -static const char* mouse_lua = R"( -jin.mouse = jin.mouse or {} - -local button = {} - -function jin.mouse.isDown(btn) - return button[btn] -end - -function jin.mouse.set(btn, status) - button[btn] = status -end - -)"; \ No newline at end of file diff --git a/src/lua/modules/embed/net.lua.h b/src/lua/modules/embed/net.lua.h deleted file mode 100644 index 4d89dc7..0000000 --- a/src/lua/modules/embed/net.lua.h +++ /dev/null @@ -1,4 +0,0 @@ -/* net.lua */ -static const char* net_lua = R"( -jin.net = jin.net or {} -)"; \ No newline at end of file diff --git a/src/lua/modules/embed/path.lua.h b/src/lua/modules/embed/path.lua.h deleted file mode 100644 index 648adf8..0000000 --- a/src/lua/modules/embed/path.lua.h +++ /dev/null @@ -1,14 +0,0 @@ -/* path.lua */ -static const char* path_lua = R"( -jin.path = jin.path or {} - --- game root directory -jin._root = nil - --- return full path of a given path -function jin.path.full(path) - local root = jin._dir .. '/' .. jin._argv[2] - return root .. '/' .. path -end - -)"; \ No newline at end of file diff --git a/src/lua/modules/graphics/graphics.cpp b/src/lua/modules/graphics/graphics.cpp index 4d597ae..a8c54c2 100644 --- a/src/lua/modules/graphics/graphics.cpp +++ b/src/lua/modules/graphics/graphics.cpp @@ -2,7 +2,7 @@ #include "lua/modules/types.h" #include "libjin/jin.h" #include "lua/common/common.h" -#include "lua/modules/embed/graphics.lua.h" +#include "lua/modules/_embed/graphics.lua.h" namespace jin { diff --git a/src/lua/modules/jin.cpp b/src/lua/modules/jin.cpp index a25ec6c..a287218 100644 --- a/src/lua/modules/jin.cpp +++ b/src/lua/modules/jin.cpp @@ -1,6 +1,6 @@ #include "jin.h" #include "lua/modules/luax.h" -#include "embed/embed.h" +#include "_embed/embed.h" namespace jin { diff --git a/src/lua/modules/keyboard/keyboard.cpp b/src/lua/modules/keyboard/keyboard.cpp index 1866211..ffbc6b9 100644 --- a/src/lua/modules/keyboard/keyboard.cpp +++ b/src/lua/modules/keyboard/keyboard.cpp @@ -1,5 +1,5 @@ #include "lua/modules/luax.h" -#include "lua/modules/embed/keyboard.lua.h" +#include "lua/modules/_embed/keyboard.lua.h" namespace jin { -- cgit v1.1-26-g67d0