From 9aaffab5721e0b2e850d6ffe9cf6c1e1367fc8ca Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 25 Oct 2018 10:38:31 +0800 Subject: =?UTF-8?q?*=E4=BF=AE=E6=94=B9=E7=9B=AE=E5=BD=95=E7=BB=93=E6=9E=84?= =?UTF-8?q?=EF=BC=8C=E5=B0=86lua=20binding=E7=8B=AC=E7=AB=8B=E5=87=BA?= =?UTF-8?q?=E6=9D=A5=E4=B8=80=E4=B8=AA=E5=B7=A5=E7=A8=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/jin/main.cpp | 44 ++++++++++++++++++++++++++++ src/lua/main.cpp | 44 ---------------------------- src/lua/modules/graphics/je_lua_graphics.cpp | 3 +- src/lua/modules/graphics/je_lua_page.cpp | 4 +-- src/lua/modules/graphics/je_lua_shader.cpp | 4 +-- 5 files changed, 49 insertions(+), 50 deletions(-) create mode 100644 src/jin/main.cpp delete mode 100644 src/lua/main.cpp (limited to 'src') diff --git a/src/jin/main.cpp b/src/jin/main.cpp new file mode 100644 index 0000000..2d65064 --- /dev/null +++ b/src/jin/main.cpp @@ -0,0 +1,44 @@ +#ifdef _WIN32 + #include + #include +#endif + +#include "lua/luax.h" +#include "lua/jin.h" +#include "libjin/jin.h" +#include + +using namespace JinEngine::Lua; +using namespace JinEngine::Filesystem; + +int main(int argc, char* argv[]) +{ + lua_State* L = luax_newstate(); + + // Open lua standard module. + luax_openlibs(L); + // Open jin module. + luaopen_jin(L); + // Add args to field. + luax_newtable(L); + for (int i = 0; i < argc; ++i) + luax_setrawstring(L, -2, i + 1, argv[i]); + luax_setfield(L, -2, "args"); + // Push current working directory. + // Absolute directory. + Buffer cwd = Buffer(1024); +#ifdef _WIN32 + _getcwd((char*)&cwd, cwd.size()); +#elif defined __unix__ +#elif defined __APPLE__ +#endif + luax_setfieldstring(L, "cwd", (char*)&cwd); + luax_clear(L); + + // Boot jin and run it. + boot(L); + + luax_close(L); + + return 0; +} \ No newline at end of file diff --git a/src/lua/main.cpp b/src/lua/main.cpp deleted file mode 100644 index 95862ec..0000000 --- a/src/lua/main.cpp +++ /dev/null @@ -1,44 +0,0 @@ -#ifdef _WIN32 - #include - #include -#endif - -#include "luax.h" -#include "jin.h" -#include "libjin/jin.h" -#include - -using namespace JinEngine::Lua; -using namespace JinEngine::Filesystem; - -int main(int argc, char* argv[]) -{ - lua_State* L = luax_newstate(); - - /* open lua standard module */ - luax_openlibs(L); - /* open jin module */ - luaopen_jin(L); - /* add args to field */ - luax_newtable(L); - for (int i = 0; i < argc; ++i) - luax_setrawstring(L, -2, i + 1, argv[i]); - luax_setfield(L, -2, "args"); - /* push current working directory */ - /* absolute directory */ - Buffer cwd = Buffer(1024); -#ifdef _WIN32 - _getcwd((char*)&cwd, cwd.size()); -#elif defined __unix__ -#elif defined __APPLE__ -#endif - luax_setfieldstring(L, "cwd", (char*)&cwd); - luax_clear(L); - - /* boot jin and run it */ - boot(L); - - luax_close(L); - - return 0; -} \ No newline at end of file diff --git a/src/lua/modules/graphics/je_lua_graphics.cpp b/src/lua/modules/graphics/je_lua_graphics.cpp index df68957..83ef40b 100644 --- a/src/lua/modules/graphics/je_lua_graphics.cpp +++ b/src/lua/modules/graphics/je_lua_graphics.cpp @@ -9,8 +9,7 @@ using namespace std; using namespace JinEngine; using namespace JinEngine::Graphics; -using JinEngine::Filesystem::AssetDatabase; -using JinEngine::Filesystem::Buffer; +using namespace JinEngine::Filesystem; namespace JinEngine { diff --git a/src/lua/modules/graphics/je_lua_page.cpp b/src/lua/modules/graphics/je_lua_page.cpp index 2505ec5..7f3d1c8 100644 --- a/src/lua/modules/graphics/je_lua_page.cpp +++ b/src/lua/modules/graphics/je_lua_page.cpp @@ -5,13 +5,13 @@ #include +using namespace JinEngine::Graphics; + namespace JinEngine { namespace Lua { - using namespace JinEngine::Graphics; - typedef Ref& FontRef; Page* getPage(lua_State* L) diff --git a/src/lua/modules/graphics/je_lua_shader.cpp b/src/lua/modules/graphics/je_lua_shader.cpp index 6aa45e2..d61f477 100644 --- a/src/lua/modules/graphics/je_lua_shader.cpp +++ b/src/lua/modules/graphics/je_lua_shader.cpp @@ -3,13 +3,13 @@ #include "lua/common/je_lua_common.h" #include "libjin/jin.h" +using namespace JinEngine::Graphics; + namespace JinEngine { namespace Lua { - using namespace JinEngine::Graphics; - typedef Ref& ShaderRef; static inline ShaderRef checkShader(lua_State* L) -- cgit v1.1-26-g67d0