From b15b96151e8b25dd2a36a6b469b992a8eded73b2 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 25 Dec 2018 12:12:54 +0800 Subject: =?UTF-8?q?*=E6=A0=BC=E5=BC=8F=E5=8C=96=E4=BB=A3=E7=A0=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/libjin/graphics/fonts/je_texture_font.cpp | 10 +++++----- src/libjin/graphics/fonts/je_ttf.cpp | 10 +++++----- 2 files changed, 10 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/libjin/graphics/fonts/je_texture_font.cpp b/src/libjin/graphics/fonts/je_texture_font.cpp index bd1b061..016367c 100644 --- a/src/libjin/graphics/fonts/je_texture_font.cpp +++ b/src/libjin/graphics/fonts/je_texture_font.cpp @@ -276,14 +276,14 @@ namespace JinEngine const vector& glyphinfolist = page->glyphinfolist; const vector& glyphvertices = page->glyphvertices; Matrix modelMatrix = gl.getModelViewMatrix(x, y, 1, 1, 0, 0, 0); - shader->prepare(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + shader->prepare() + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); for (int i = 0; i < glyphinfolist.size(); ++i) { const GlyphArrayDrawInfo& info = glyphinfolist[i]; - shader->uploadVertices(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x); - shader->uploadUV(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u); + shader->uploadVertices(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x) + .uploadUV(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u); gl.bindTexture(info.texture); gl.drawArrays(GL_QUADS, 0, info.count); gl.bindTexture(0); diff --git a/src/libjin/graphics/fonts/je_ttf.cpp b/src/libjin/graphics/fonts/je_ttf.cpp index 0e9f672..1df7fa7 100644 --- a/src/libjin/graphics/fonts/je_ttf.cpp +++ b/src/libjin/graphics/fonts/je_ttf.cpp @@ -295,14 +295,14 @@ namespace JinEngine const vector& glyphinfolist = page->glyphinfolist; const vector& glyphvertices = page->glyphvertices; Matrix modelMatrix = gl.getModelViewMatrix(x, y, 1, 1, 0, 0, 0); - shader->prepare(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); + shader->prepare() + .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix) + .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); for (int i = 0; i < glyphinfolist.size(); ++i) { const GlyphArrayDrawInfo& info = glyphinfolist[i]; - shader->uploadVertices(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x); - shader->uploadUV(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u); + shader->uploadVertices(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x) + .uploadUV(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u); gl.bindTexture(info.texture); gl.drawArrays(GL_QUADS, 0, info.count); gl.bindTexture(0); -- cgit v1.1-26-g67d0