#VERTEX_SHADER Vertex vert(Vertex v) { return v; } #END_VERTEX_SHADER #FRAGMENT_SHADER uniform float dt; Color frag(Color col, Texture tex, Vertex v) { Color c = texel(tex, v.uv); c.r *= sin(dt); c.g *= sin(dt / 3); c.a *= sin(dt / 2); return c; } //1.21 1.34 asdas //stbi_write_png #END_FRAGMENT_SHADER