io.stdout:setvbuf("no") local shader = [[ #VERTEX_SHADER Vertex vert(Vertex v) { return v; } #END_VERTEX_SHADER #FRAGMENT_SHADER Color frag(Color col, Texture tex, Vertex v) { return col; } #END_FRAGMENT_SHADER ]] local shader2 = [[ #VERTEX_SHADER Vertex vert(Vertex v) { return v; } #END_VERTEX_SHADER #FRAGMENT_SHADER Color frag(Color col, Texture tex, Vertex v) { if(v.xy.x > 30) return Color(1, 0, 0, 1); Color c = texel(tex, v.uv); return c; } #END_FRAGMENT_SHADER ]] music = nil local tex = nil local shader_program = nil local shader_program2 = nil local timer = nil local tb = {x = 1, y = 2} local t = 0 local spr = nil local bitmap = nil local sprs = {} local animator = nil local spr = nil local function createAnimation(path, count, r, c, w, h, loop, speed) local tex = jin.graphics.newTexture(path) local ssheet = jin.graphics.newSpriteSheet(tex) local sprs = ssheet:newSprites(count, r, c, w, h, jin.graphics.SpriteOrigin.BOTTOMCENTER) return jin.graphics.newAnimation(sprs, loop, speed) end function jin.core.onLoad() bitmap = jin.graphics.newBitmap(200, 200, function(w, h, x, y) return {255*math.sin(x/w),255 - 255,255*math.cos(y/w),255} end) shader_program = jin.graphics.newShader(shader) shader_program2 = jin.graphics.newShader(shader2) --tex = jin.graphics.newTexture("1.png") tex = jin.graphics.newTexture(bitmap) local tex2 = jin.graphics.newTexture("anim.png") local ssheet2 = jin.graphics.newSpriteSheet(tex2) local animation = createAnimation("anim2.png", 27, 3, 10, 200, 200, true, 50) animator = jin.graphics.newAnimator(animation) local ssheet = jin.graphics.newSpriteSheet(tex) spr = animation:getFrame(1) tex = nil -- music = jin.audio.newSource("forest.ogg") -- music:setVolume(0.5) -- music:setLoop(true) --music:play() jin.graphics.clear() jin.graphics.showWindow() timer = jin.time.newTimer() local h = timer:every(0.5, function(sp) end, spr) timer:every(3, function(p) --timer:cancel(h) if animator:getSpeed() == 50 then animator:setSpeed(100) elseif animator:getSpeed() == 100 then animator:setSpeed(50) end end, animator) jin.graphics.pushMatrix() jin.graphics.translate(0, 0) --jin.graphics.rotate(0.2) end local stop = false function jin.core.onEvent(e) if e.type == "Quit" then jin.core.stop() end end function jin.core.onUpdate() tb.x = t t = t + jin.time.getDelta() animator:update(jin.time.getDelta()) end function jin.core.onDraw() timer:update(jin.time.getDelta()) jin.graphics.useShader(shader_program) jin.graphics.setColor(255, 0, 255, 255) jin.graphics.rect(jin.graphics.RenderMode.FILL, 30, 50, 100, 200) jin.graphics.setColor(255, 255, 255, 255) jin.graphics.unuseShader() --jin.graphics.draw(sprs[2], 150, 150, 1, 1, 0) local x, y = jin.mouse.getPosition() animator:render(x, y, 1, 1, 0) jin.graphics.print(#sprs, 10, 10) jin.graphics.draw(spr, 100, 100, 1, 1, 0) --jin.graphics.useShader(shader_program2) --jin.graphics.draw(tex, 0, 0,0.2, 0.2) --jin.graphics.unuseShader() if stop then jin.graphics.print("Quit", 100, 300) end end