io.stdout:setvbuf("no") local shader local img local img2 local canvas local sw, sh = jin.graphics.getSize() function jin.core.onLoad() --local str = jin.filesystem.read("metaball.shader") --shader = jin.graphics.newShader(str) local bitmap = jin.graphics.newBitmap("img.png") -- local bitmap2 = jin.graphics.newBitmap("img2.bmp") img = jin.graphics.newTexture(bitmap) -- img2 = jin.graphics.newTexture(bitmap2) canvas = jin.graphics.newCanvas(200, 200) end -- extern vec3 iResolution; -- extern number iGlobalTime; -- extern vec4 iMouse; local mx, my = 0, 0 function jin.core.onEvent(e) if e.type == "Quit" then jin.core.stop() end if e.type == "KeyDown" then if e.key == "Escape" then jin.core.stop() end end if e.type == "MouseMotion" then -- if e.button == "left" then mx = e.x my = e.y -- end end end local dt = 0 function jin.core.onDraw() dt = dt + 0.1 jin.graphics.bindCanvas(canvas) -- jin.graphics.useShader(shader) -- shader:sendNumber("iGlobalTime", dt ) -- shader:sendVec3("iResolution", sw, sh, 1) -- shader:sendVec4("iMouse", mx, my, mx, my) jin.graphics.draw(img, 0, 0, 1, 1) --jin.graphics.unuseShader() jin.graphics.unbindCanvas() jin.graphics.draw(canvas, 0, 0) end