io.stdout:setvbuf("no") local shader local img local img2 local canvas local sw, sh = jin.graphics.getSize() local page local font function jin.core.onLoad() local str = jin.filesystem.read("metaball.shader") shader = jin.graphics.newShader(str) local w, h = 256, 240 local bitmap = jin.graphics.newBitmap(w, h, {255, 0, 255, 255}) local b = bitmap:clone() bitmap = nil local bitmap2 = jin.graphics.newBitmap("img2.bmp") img2 = jin.graphics.newTexture(b) img = jin.graphics.newTexture(bitmap2) canvas = jin.graphics.newCanvas(200, 100) local fontdata = jin.graphics.newFontData("font.ttf") font = fontdata:newFont(15) local str = jin.filesystem.read("text.txt") page = font:typeset(str, 17, 0) fontdata = nil end -- extern vec3 iResolution; -- extern number iGlobalTime; -- extern vec4 iMouse; local mx, my = 0, 0 function jin.core.onEvent(e) if e.type == "Quit" then jin.core.stop() end if e.type == "KeyDown" then if e.key == "Escape" then jin.core.stop() end end if e.type == "MouseMotion" then -- if e.button == "left" then mx = e.x my = e.y -- end end end local dt = 0 function jin.core.onDraw() dt = dt + 0.1 --jin.graphics.useShader(shader) -- jin.graphics.unuseShader() jin.graphics.useShader(shader) shader:sendNumber("dt", dt) --jin.graphics.draw(canvas, 0, 0, 2, 2) font:print(page, 0, 0) -- jin.graphics.unuseShader() end