#VERTEX_SHADER Vertex vert(Vertex v) { return v; } #END_VERTEX_SHADER #FRAGMENT_SHADER Color frag(Color col, Texture tex, Vertex v) { v.uv.x += sin(v.uv.y * 4 * 2 * 3.14 + jin_Time.x) / (10 + sin(jin_Time.x) * 10); return texel(tex, v.uv); } #END_FRAGMENT_SHADER