/* graphics.lua */ static const char* ai_lua = R"( jin.ai = jin.ai or {} local ja = jin.ai ja.StateMachineType = { STEPWISE = 1, ITERATIVE = 2, } )"; //local sp = jin.graphics.newSprite() //local sm = jin.ai.newStateMachine(jin.StateMachineMode.STEPWISE, sp) //sm:addState("run") //sm:addEnterCallback("run", function(spr) // spr:setRun() //end) // //function jin.core.onUpdate(dt) // sm:update() //end