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path: root/src/libjin/Game/Game.cpp
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#include "game.h"
#include "../Time/Timer.h"
#include "../input/Event.h"
#include "../Graphics/Window.h"
#include "../Math/Math.h"
#include <iostream>

namespace jin
{
	namespace core
	{

		using namespace jin::graphics;
		using namespace jin::input;
		using namespace jin::time;
		using namespace jin::math;

		Game::Game() :_running(true) {};

		/* default game loop */
		void Game::run()
		{
			if (_onLoad != nullptr)
				_onLoad();
			Window* wnd = Window::get();
			const int FPS = wnd ? wnd->getFPS() : 60;
			const int MS_PER_UPDATE = 1000.0f / FPS;
			_running = true;
			Event e;
			int current = getMilliSecond();
			int previous = current;
			int dt = 0;
			while (_running)
			{
				while (jin::input::pollEvent(&e))
				{
					if (_onEvent != nullptr)
						_onEvent(&e);
					if (!_running) 
						goto quitloop;
				}
				previous = current;
				current = getMilliSecond();
				dt = current - previous;
				if (_onUpdate != nullptr) 
					_onUpdate(dt);
				if (_onDraw != nullptr) 
					_onDraw();
				wnd->swapBuffers();
				sleep(1);
			}
		quitloop:;
		}

		bool Game::initSystem(const SettingBase* setting)
		{
			if (setting == nullptr)
				return false; 
			Game::Setting* s = (Game::Setting*) setting;
			_onEvent = s->eventHandler;
			_onUpdate = s->updater;
			_onDraw = s->drawer;
			_onLoad = s->loader;
			return true;
		}

		void Game::quitSystem()
		{
		}

	} // namespace core
} // namespace jin