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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs40
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs44
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta8
4 files changed, 100 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs
new file mode 100644
index 00000000..b0e6df91
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs
@@ -0,0 +1,40 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer
+{
+ [TaskCategory("Basic/Renderer")]
+ [TaskDescription("Returns Success if the Renderer is visible, otherwise Failure.")]
+ public class IsVisible : Conditional
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+
+ // cache the renderer component
+ private Renderer renderer;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ renderer = currentGameObject.GetComponent<Renderer>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (renderer == null) {
+ Debug.LogWarning("Renderer is null");
+ return TaskStatus.Failure;
+ }
+
+ return renderer.isVisible ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta
new file mode 100644
index 00000000..da61b0d5
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3b6ba7f7e8884c14c9ef4a74b50b0a8e
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs
new file mode 100644
index 00000000..e6ebbb37
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs
@@ -0,0 +1,44 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer
+{
+ [TaskCategory("Basic/Renderer")]
+ [TaskDescription("Sets the material on the Renderer.")]
+ public class SetMaterial : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The material to set")]
+ public SharedMaterial material;
+
+ // cache the renderer component
+ private Renderer renderer;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ renderer = currentGameObject.GetComponent<Renderer>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (renderer == null) {
+ Debug.LogWarning("Renderer is null");
+ return TaskStatus.Failure;
+ }
+
+ renderer.material = material.Value;
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ material = null;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta
new file mode 100644
index 00000000..b77ae7d1
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: bf71e4b9292cad342877356107f76d39
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData: