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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Conditionals/HasReceivedEvent.cs102
1 files changed, 102 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/HasReceivedEvent.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/HasReceivedEvent.cs
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+++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/HasReceivedEvent.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks
+{
+ [TaskDescription("Returns success as soon as the event specified by eventName has been received.")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=123")]
+ [TaskIcon("{SkinColor}HasReceivedEventIcon.png")]
+ public class HasReceivedEvent : Conditional
+ {
+ [Tooltip("The name of the event to receive")]
+ public SharedString eventName = "";
+ [Tooltip("Optionally store the first sent argument")]
+ [SharedRequired]
+ public SharedVariable storedValue1;
+ [Tooltip("Optionally store the second sent argument")]
+ [SharedRequired]
+ public SharedVariable storedValue2;
+ [Tooltip("Optionally store the third sent argument")]
+ [SharedRequired]
+ public SharedVariable storedValue3;
+
+ private bool eventReceived = false;
+
+ public override void OnAwake()
+ {
+ // Let the behavior tree know that we are interested in receiving the event specified
+ Owner.RegisterEvent(eventName.Value, ReceivedEvent);
+ Owner.RegisterEvent<object>(eventName.Value, ReceivedEvent);
+ Owner.RegisterEvent<object, object>(eventName.Value, ReceivedEvent);
+ Owner.RegisterEvent<object, object, object>(eventName.Value, ReceivedEvent);
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ return eventReceived ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnEnd()
+ {
+ eventReceived = false;
+ }
+
+ private void ReceivedEvent()
+ {
+ eventReceived = true;
+ }
+
+ private void ReceivedEvent(object arg1)
+ {
+ ReceivedEvent();
+
+ if (storedValue1 != null && !storedValue1.IsNone) {
+ storedValue1.SetValue(arg1);
+ }
+ }
+
+ private void ReceivedEvent(object arg1, object arg2)
+ {
+ ReceivedEvent();
+
+ if (storedValue1 != null && !storedValue1.IsNone) {
+ storedValue1.SetValue(arg1);
+ }
+
+ if (storedValue2 != null && !storedValue2.IsNone) {
+ storedValue2.SetValue(arg2);
+ }
+ }
+
+ private void ReceivedEvent(object arg1, object arg2, object arg3)
+ {
+ ReceivedEvent();
+
+ if (storedValue1 != null && !storedValue1.IsNone) {
+ storedValue1.SetValue(arg1);
+ }
+
+ if (storedValue2 != null && !storedValue2.IsNone) {
+ storedValue2.SetValue(arg2);
+ }
+
+ if (storedValue3 != null && !storedValue3.IsNone) {
+ storedValue3.SetValue(arg3);
+ }
+ }
+
+ public override void OnBehaviorComplete()
+ {
+ // Stop receiving the event when the behavior tree is complete
+ Owner.UnregisterEvent(eventName.Value, ReceivedEvent);
+ Owner.UnregisterEvent<object>(eventName.Value, ReceivedEvent);
+ Owner.UnregisterEvent<object, object>(eventName.Value, ReceivedEvent);
+ Owner.UnregisterEvent<object, object, object>(eventName.Value, ReceivedEvent);
+ }
+
+ public override void OnReset()
+ {
+ // Reset the properties back to their original values
+ eventName = "";
+ }
+ }
+} \ No newline at end of file