From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Behavior Designer/Runtime/Actions/Log.cs | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Actions/Log.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Actions/Log.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Actions/Log.cs b/Client/Assets/Behavior Designer/Runtime/Actions/Log.cs new file mode 100644 index 00000000..b3ce1f2a --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Actions/Log.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Log is a simple task which will output the specified text and return success. It can be used for debugging.")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=16")] + [TaskIcon("{SkinColor}LogIcon.png")] + public class Log : Action + { + [Tooltip("Text to output to the log")] + public SharedString text; + [Tooltip("Is this text an error?")] + public SharedBool logError; + + public override TaskStatus OnUpdate() + { + // Log the text and return success + //if (logError.Value) { + // Debug.LogError(text); + //} else { + // Debug.Log(text); + //} + return TaskStatus.Success; + } + + public override void OnReset() + { + // Reset the properties back to their original values + text = ""; + logError = false; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0