From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Actions/Reflection/InvokeMethod.cs | 86 ++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs b/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs new file mode 100644 index 00000000..5780c350 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/InvokeMethod.cs @@ -0,0 +1,86 @@ +using UnityEngine; +using System; +using System.Collections.Generic; +using System.Reflection; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Invokes the specified method with the specified parameters. Can optionally store the return value. Returns success if the method was invoked.")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=145")] + [TaskCategory("Reflection")] + [TaskIcon("{SkinColor}ReflectionIcon.png")] + public class InvokeMethod : Action + { + [Tooltip("The GameObject to invoke the method on")] + public SharedGameObject targetGameObject; + [Tooltip("The component to invoke the method on")] + public SharedString componentName; + [Tooltip("The name of the method")] + public SharedString methodName; + [Tooltip("The first parameter of the method")] + public SharedVariable parameter1; + [Tooltip("The second parameter of the method")] + public SharedVariable parameter2; + [Tooltip("The third parameter of the method")] + public SharedVariable parameter3; + [Tooltip("The fourth parameter of the method")] + public SharedVariable parameter4; + [Tooltip("Store the result of the invoke call")] + public SharedVariable storeResult; + + public override TaskStatus OnUpdate() + { + var type = TaskUtility.GetTypeWithinAssembly(componentName.Value); + if (type == null) { + //Debug.LogWarning("Unable to invoke - type is null"); + return TaskStatus.Failure; + } + + var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type); + if (component == null) { + //Debug.LogWarning("Unable to invoke method with component " + componentName.Value); + return TaskStatus.Failure; + } + + var parameterList = new List(); + var parameterTypeList = new List(); + SharedVariable sharedVariable = null; + for (int i = 0; i < 4; ++i) { + var parameterField = GetType().GetField("parameter" + (i + 1)); + if ((sharedVariable = parameterField.GetValue(this) as SharedVariable) != null) { + parameterList.Add(sharedVariable.GetValue()); + parameterTypeList.Add(sharedVariable.GetType().GetProperty("Value").PropertyType); + } else { + break; + } + } + // If you are receiving a compiler error on the Windows Store platform see this topic: + // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46 + var methodInfo = component.GetType().GetMethod(methodName.Value, parameterTypeList.ToArray()); + + if (methodInfo == null) { + //Debug.LogWarning("Unable to invoke method " + methodName.Value + " on component " + componentName.Value); + return TaskStatus.Failure; + } + + var result = methodInfo.Invoke(component, parameterList.ToArray()); + if (storeResult != null) { + storeResult.SetValue(result); + } + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + componentName = null; + methodName = null; + parameter1 = null; + parameter2 = null; + parameter3 = null; + parameter4 = null; + storeResult = null; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0