From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Actions/Reflection/SetPropertyValue.cs | 57 ++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs b/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs new file mode 100644 index 00000000..570aefb0 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetPropertyValue.cs @@ -0,0 +1,57 @@ +using UnityEngine; +using System; +using System.Reflection; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Sets the property to the value specified. Returns success if the property was set.")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=150")] + [TaskCategory("Reflection")] + [TaskIcon("{SkinColor}ReflectionIcon.png")] + public class SetPropertyValue : Action + { + [Tooltip("The GameObject to set the property on")] + public SharedGameObject targetGameObject; + [Tooltip("The component to set the property on")] + public SharedString componentName; + [Tooltip("The name of the property")] + public SharedString propertyName; + [Tooltip("The value to set")] + public SharedVariable propertyValue; + + public override TaskStatus OnUpdate() + { + if (propertyValue == null) { + //Debug.LogWarning("Unable to get field - field value is null"); + return TaskStatus.Failure; + } + + var type = TaskUtility.GetTypeWithinAssembly(componentName.Value); + if (type == null) { + //Debug.LogWarning("Unable to set property - type is null"); + return TaskStatus.Failure; + } + + var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type); + if (component == null) { + //Debug.LogWarning("Unable to set the property with component " + componentName.Value); + return TaskStatus.Failure; + } + + // If you are receiving a compiler error on the Windows Store platform see this topic: + // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46 + var property = component.GetType().GetProperty(propertyName.Value); + property.SetValue(component, propertyValue.GetValue(), null); + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + componentName = null; + propertyName = null; + propertyValue = null; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0