From 6ee18886c8af3858de5e97599b23086823d9f320 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:30:19 +0800 Subject: =?UTF-8?q?*=E6=9B=B4=E6=96=B0Behaviour=20Designer=E7=89=88?= =?UTF-8?q?=E6=9C=AC=EF=BC=8C=E5=9C=A8=E6=9C=80=E4=B8=8B=E7=89=88=E6=9C=AC?= =?UTF-8?q?=E6=9C=89BUG?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Animator/GetCurrentAnimatorStateNameHash.cs | 50 ---------------------- 1 file changed, 50 deletions(-) delete mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetCurrentAnimatorStateNameHash.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetCurrentAnimatorStateNameHash.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetCurrentAnimatorStateNameHash.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetCurrentAnimatorStateNameHash.cs deleted file mode 100644 index df97d7ca..00000000 --- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetCurrentAnimatorStateNameHash.cs +++ /dev/null @@ -1,50 +0,0 @@ -#if UNITY_4_6 || UNITY_4_7 -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator -{ - [TaskCategory("Basic/Animator")] - [TaskDescription("Gets the current state hash. Returns Success.")] - public class GetCurrentAnimatorStateNameHash : Action - { - [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] - public SharedGameObject targetGameObject; - [Tooltip("The layer to operate on")] - public SharedInt layerIndex; - [Tooltip("The current state hash")] - [RequiredField] - public SharedInt storeValue; - - private Animator animator; - private GameObject prevGameObject; - - public override void OnStart() - { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - animator = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } - } - - public override TaskStatus OnUpdate() - { - if (animator == null) { - //Debug.LogWarning("Animator is null"); - return TaskStatus.Failure; - } - - storeValue.Value = animator.GetCurrentAnimatorStateInfo(layerIndex.Value).nameHash; - - return TaskStatus.Success; - } - - public override void OnReset() - { - targetGameObject = null; - layerIndex = 0; - storeValue = 0; - } - } -} -#endif \ No newline at end of file -- cgit v1.1-26-g67d0