From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Basic Tasks/Animator/GetStringToHash.cs | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs new file mode 100644 index 00000000..a7a9843b --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/GetStringToHash.cs @@ -0,0 +1,28 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator +{ + [TaskCategory("Basic/Animator")] + [TaskDescription("Converts the state name to its corresponding hash code. Returns Success.")] + public class GetStringToHash : Action + { + [Tooltip("The name of the state to convert to a hash code")] + public SharedString stateName; + [Tooltip("The hash value")] + [RequiredField] + public SharedInt storeValue; + + public override TaskStatus OnUpdate() + { + storeValue.Value = Animator.StringToHash(stateName.Value); + + return TaskStatus.Success; + } + + public override void OnReset() + { + stateName = ""; + storeValue = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0