From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Basic Tasks/Animator/SetIntegerParameter.cs | 63 ++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetIntegerParameter.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetIntegerParameter.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetIntegerParameter.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetIntegerParameter.cs new file mode 100644 index 00000000..39fdcca7 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetIntegerParameter.cs @@ -0,0 +1,63 @@ +using UnityEngine; +using System.Collections; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator +{ + [TaskCategory("Basic/Animator")] + [TaskDescription("Sets the int parameter on an animator. Returns Success.")] + public class SetIntegerParameter : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The name of the parameter")] + public SharedString paramaterName; + [Tooltip("The value of the int parameter")] + public SharedInt intValue; + [Tooltip("Should the value be reverted back to its original value after it has been set?")] + public bool setOnce; + + private int hashID; + private Animator animator; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + animator = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (animator == null) { + Debug.LogWarning("Animator is null"); + return TaskStatus.Failure; + } + + hashID = UnityEngine.Animator.StringToHash(paramaterName.Value); + + int prevValue = animator.GetInteger(hashID); + animator.SetInteger(hashID, intValue.Value); + if (setOnce) { + StartCoroutine(ResetValue(prevValue)); + } + + return TaskStatus.Success; + } + + public IEnumerator ResetValue(int origVale) + { + yield return null; + animator.SetInteger(hashID, origVale); + } + + public override void OnReset() + { + targetGameObject = null; + paramaterName = ""; + intValue = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0