From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/Animator/SetSpeed.cs | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetSpeed.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetSpeed.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetSpeed.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetSpeed.cs new file mode 100644 index 00000000..e38f45ba --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetSpeed.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator +{ + [TaskCategory("Basic/Animator")] + [TaskDescription("Sets the playback speed of the Animator. 1 is normal playback speed. Returns Success.")] + public class SetSpeed : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The playback speed of the Animator")] + public SharedFloat speed; + + private Animator animator; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + animator = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (animator == null) { + Debug.LogWarning("Animator is null"); + return TaskStatus.Failure; + } + + animator.speed = speed.Value; + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + speed = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0