From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Basic Tasks/AudioSource/SetMaxDistance.cs | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs new file mode 100644 index 00000000..17487708 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetMaxDistance.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource +{ + [TaskCategory("Basic/AudioSource")] + [TaskDescription("Sets the max distance value of the AudioSource. Returns Success.")] + public class SetMaxDistance : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The max distance value of the AudioSource")] + public SharedFloat maxDistance; + + private AudioSource audioSource; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + audioSource = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (audioSource == null) { + Debug.LogWarning("AudioSource is null"); + return TaskStatus.Failure; + } + + audioSource.maxDistance = maxDistance.Value; + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + maxDistance = 1; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0