From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../AudioSource/SetScheduledStartTime.cs | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs new file mode 100644 index 00000000..4c5b890c --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/SetScheduledStartTime.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource +{ + [TaskCategory("Basic/AudioSource")] + [TaskDescription("Changes the time at which a sound that has already been scheduled to play will start. Returns Success.")] + public class SetScheduledStartTime : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("Time in seconds")] + public SharedFloat time = 0; + + private AudioSource audioSource; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + audioSource = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (audioSource == null) { + Debug.LogWarning("AudioSource is null"); + return TaskStatus.Failure; + } + + audioSource.SetScheduledStartTime(time.Value); + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + time = 0; + } + } +} -- cgit v1.1-26-g67d0