From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Basic Tasks/GameObject/ActiveInHierarchy.cs | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs new file mode 100644 index 00000000..e1beca39 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject +{ + [TaskCategory("Basic/GameObject")] + [TaskDescription("Returns Success if the GameObject is active in the hierarchy, otherwise Failure.")] + public class ActiveInHierarchy : Conditional + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + + public override TaskStatus OnUpdate() + { + return GetDefaultGameObject(targetGameObject.Value).activeInHierarchy ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnReset() + { + targetGameObject = null; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0