From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/GameObject/SendMessage.cs | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs new file mode 100644 index 00000000..87819e46 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject +{ + [TaskCategory("Basic/GameObject")] + [TaskDescription("Sends a message to the target GameObject. Returns Success.")] + public class SendMessage : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The message to send")] + public SharedString message; + [Tooltip("The value to send")] + public SharedGenericVariable value; + + public override TaskStatus OnUpdate() + { + if (value.Value != null) { + GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value, value.Value.value.GetValue()); + } else { + GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value); + } + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + message = ""; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0