From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/GameObject/SetActive.cs | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs new file mode 100644 index 00000000..c3cbd84f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/SetActive.cs @@ -0,0 +1,27 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject +{ + [TaskCategory("Basic/GameObject")] + [TaskDescription("Activates/Deactivates the GameObject. Returns Success.")] + public class SetActive : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("Active state of the GameObject")] + public SharedBool active; + + public override TaskStatus OnUpdate() + { + GetDefaultGameObject(targetGameObject.Value).SetActive(active.Value); + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + active = false; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0