From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/Input/IsButtonDown.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs new file mode 100644 index 00000000..9fd532f7 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs @@ -0,0 +1,29 @@ +using UnityEngine; +#if CROSS_PLATFORM_INPUT +using UnityStandardAssets.CrossPlatformInput; +#endif + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityInput +{ + [TaskCategory("Basic/Input")] + [TaskDescription("Returns success when the specified button is pressed.")] + public class IsButtonDown : Conditional + { + [Tooltip("The name of the button")] + public SharedString buttonName; + + public override TaskStatus OnUpdate() + { +#if CROSS_PLATFORM_INPUT + return CrossPlatformInputManager.GetButtonDown(buttonName.Value) ? TaskStatus.Success : TaskStatus.Failure; +#else + return Input.GetButtonDown(buttonName.Value) ? TaskStatus.Success : TaskStatus.Failure; +#endif + } + + public override void OnReset() + { + buttonName = "Fire1"; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0