From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/Input/IsMouseDown.cs | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsMouseDown.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsMouseDown.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsMouseDown.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsMouseDown.cs new file mode 100644 index 00000000..573d6266 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsMouseDown.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityInput +{ + [TaskCategory("Basic/Input")] + [TaskDescription("Returns success when the specified mouse button is pressed.")] + public class IsMouseDown : Conditional + { + [Tooltip("The button index")] + public SharedInt buttonIndex; + + public override TaskStatus OnUpdate() + { + return Input.GetMouseButtonDown(buttonIndex.Value) ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnReset() + { + buttonIndex = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0