From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/Math/BoolOperator.cs | 53 ++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/BoolOperator.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/BoolOperator.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/BoolOperator.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/BoolOperator.cs new file mode 100644 index 00000000..dddb3db6 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/BoolOperator.cs @@ -0,0 +1,53 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.Math +{ + [TaskCategory("Basic/Math")] + [TaskDescription("Performs a math operation on two bools: AND, OR, NAND, or XOR.")] + public class BoolOperator : Action + { + public enum Operation + { + AND, + OR, + NAND, + XOR + } + + [Tooltip("The operation to perform")] + public Operation operation; + [Tooltip("The first bool")] + public SharedBool bool1; + [Tooltip("The second bool")] + public SharedBool bool2; + [Tooltip("The variable to store the result")] + public SharedBool storeResult; + + public override TaskStatus OnUpdate() + { + switch (operation) { + case Operation.AND: + storeResult.Value = bool1.Value && bool2.Value; + break; + case Operation.OR: + storeResult.Value = bool1.Value || bool2.Value; + break; + case Operation.NAND: + storeResult.Value = !(bool1.Value && bool2.Value); + break; + case Operation.XOR: + storeResult.Value = bool1.Value ^ bool2.Value; + break; + } + return TaskStatus.Success; + } + + public override void OnReset() + { + operation = Operation.AND; + bool1.Value = false; + bool2.Value = false; + storeResult.Value = false; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0