From 6ee18886c8af3858de5e97599b23086823d9f320 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:30:19 +0800 Subject: =?UTF-8?q?*=E6=9B=B4=E6=96=B0Behaviour=20Designer=E7=89=88?= =?UTF-8?q?=E6=9C=AC=EF=BC=8C=E5=9C=A8=E6=9C=80=E4=B8=8B=E7=89=88=E6=9C=AC?= =?UTF-8?q?=E6=9C=89BUG?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Basic Tasks/NavMeshAgent/SetAngularSpeed.cs | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs new file mode 100644 index 00000000..c28f3fec --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/NavMeshAgent/SetAngularSpeed.cs @@ -0,0 +1,48 @@ +using UnityEngine; +#if !(UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4) +using UnityEngine.AI; +#endif + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityNavMeshAgent +{ + [TaskCategory("Basic/NavMeshAgent")] + [TaskDescription("Sets the maximum turning speed in (deg/s) while following a path. Returns Success.")] + public class SetAngularSpeed : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The NavMeshAgent angular speed")] + public SharedFloat angularSpeed; + + // cache the navmeshagent component + private NavMeshAgent navMeshAgent; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + navMeshAgent = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (navMeshAgent == null) { + Debug.LogWarning("NavMeshAgent is null"); + return TaskStatus.Failure; + } + + navMeshAgent.angularSpeed = angularSpeed.Value; + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + angularSpeed = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0