From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/Physics2D/Linecast.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs new file mode 100644 index 00000000..914b6fee --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics2D +{ + [TaskCategory("Basic/Physics2D")] + [TaskDescription("Returns success if there is any collider intersecting the line between start and end")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=118")] + public class Linecast : Action + { + [Tooltip("The starting position of the linecast.")] + SharedVector2 startPosition; + [Tooltip("The ending position of the linecast.")] + SharedVector2 endPosition; + [Tooltip("Selectively ignore colliders.")] + public LayerMask layerMask = -1; + + public override TaskStatus OnUpdate() + { + return Physics2D.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnReset() + { + startPosition = Vector2.zero; + endPosition = Vector2.zero; + layerMask = -1; + } + } +} -- cgit v1.1-26-g67d0