From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/Physics/Linecast.cs | 29 +++++++++ .../Runtime/Basic Tasks/Physics/Linecast.cs.meta | 8 +++ .../Runtime/Basic Tasks/Physics/Raycast.cs | 71 +++++++++++++++++++++ .../Runtime/Basic Tasks/Physics/Raycast.cs.meta | 8 +++ .../Runtime/Basic Tasks/Physics/Spherecast.cs | 74 ++++++++++++++++++++++ .../Runtime/Basic Tasks/Physics/Spherecast.cs.meta | 8 +++ 6 files changed, 198 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs.meta create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs.meta create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs.meta (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs new file mode 100644 index 00000000..fb82128e --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics +{ + [TaskCategory("Basic/Physics")] + [TaskDescription("Returns success if there is any collider intersecting the line between start and end")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=117")] + public class Linecast : Action + { + [Tooltip("The starting position of the linecast")] + SharedVector3 startPosition; + [Tooltip("The ending position of the linecast")] + SharedVector3 endPosition; + [Tooltip("Selectively ignore colliders.")] + public LayerMask layerMask = -1; + + public override TaskStatus OnUpdate() + { + return Physics.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnReset() + { + startPosition = Vector3.zero; + endPosition = Vector3.zero; + layerMask = -1; + } + } +} \ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs.meta new file mode 100644 index 00000000..c380726f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Linecast.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 163f5567b8906cd45adf138c3c022152 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs new file mode 100644 index 00000000..d79c9ae9 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs @@ -0,0 +1,71 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics +{ + [TaskCategory("Basic/Physics")] + [TaskDescription("Casts a ray against all colliders in the scene. Returns success if a collider was hit.")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=117")] + public class Raycast : Action + { + [Tooltip("Starts the ray at the GameObject's position. If null the originPosition will be used")] + public SharedGameObject originGameObject; + [Tooltip("Starts the ray at the position. Only used if originGameObject is null")] + public SharedVector3 originPosition; + [Tooltip("The direction of the ray")] + public SharedVector3 direction; + [Tooltip("The length of the ray. Set to -1 for infinity")] + public SharedFloat distance = -1; + [Tooltip("Selectively ignore colliders")] + public LayerMask layerMask = -1; + [Tooltip("Cast the ray in world or local space. The direction is in world space if no GameObject is specified")] + public Space space = Space.Self; + + [SharedRequired] + [Tooltip("Stores the hit object of the raycast")] + public SharedGameObject storeHitObject; + [SharedRequired] + [Tooltip("Stores the hit point of the raycast")] + public SharedVector3 storeHitPoint; + [SharedRequired] + [Tooltip("Stores the hit normal of the raycast")] + public SharedVector3 storeHitNormal; + [SharedRequired] + [Tooltip("Stores the hit distance of the raycast")] + public SharedFloat storeHitDistance; + + public override TaskStatus OnUpdate() + { + Vector3 position; + Vector3 dir = direction.Value; + if (originGameObject.Value != null) { + position = originGameObject.Value.transform.position; + if (space == Space.Self) { + dir = originGameObject.Value.transform.TransformDirection(direction.Value); + } + } else { + position = originPosition.Value; + } + + RaycastHit hit; + if (Physics.Raycast(position, dir, out hit, distance.Value == -1 ? Mathf.Infinity : distance.Value, layerMask)) { + storeHitObject.Value = hit.collider.gameObject; + storeHitPoint.Value = hit.point; + storeHitNormal.Value = hit.normal; + storeHitDistance.Value = hit.distance; + return TaskStatus.Success; + } + + return TaskStatus.Failure; + } + + public override void OnReset() + { + originGameObject = null; + originPosition = Vector3.zero; + direction = Vector3.zero; + distance = -1; + layerMask = -1; + space = Space.Self; + } + } +} \ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs.meta new file mode 100644 index 00000000..b5f5d6d9 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Raycast.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: afcf9d39edef45146ad7a043b8bfa76e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs new file mode 100644 index 00000000..da1c646e --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs @@ -0,0 +1,74 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics +{ + [TaskCategory("Basic/Physics")] + [TaskDescription("Casts a sphere against all colliders in the scene. Returns success if a collider was hit.")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=117")] + public class SphereCast : Action + { + [Tooltip("Starts the spherecast at the GameObject's position. If null the originPosition will be used")] + public SharedGameObject originGameObject; + [Tooltip("Starts the sherecast at the position. Only used if originGameObject is null")] + public SharedVector3 originPosition; + [Tooltip("The radius of the spherecast")] + public SharedFloat radius; + [Tooltip("The direction of the spherecast")] + public SharedVector3 direction; + [Tooltip("The length of the spherecast. Set to -1 for infinity")] + public SharedFloat distance = -1; + [Tooltip("Selectively ignore colliders")] + public LayerMask layerMask = -1; + [Tooltip("Use world or local space. The direction is in world space if no GameObject is specified")] + public Space space = Space.Self; + + [SharedRequired] + [Tooltip("Stores the hit object of the spherecast")] + public SharedGameObject storeHitObject; + [SharedRequired] + [Tooltip("Stores the hit point of the spherecast")] + public SharedVector3 storeHitPoint; + [SharedRequired] + [Tooltip("Stores the hit normal of the spherecast")] + public SharedVector3 storeHitNormal; + [SharedRequired] + [Tooltip("Stores the hit distance of the spherecast")] + public SharedFloat storeHitDistance; + + public override TaskStatus OnUpdate() + { + Vector3 position; + Vector3 dir = direction.Value; + if (originGameObject.Value != null) { + position = originGameObject.Value.transform.position; + if (space == Space.Self) { + dir = originGameObject.Value.transform.TransformDirection(direction.Value); + } + } else { + position = originPosition.Value; + } + + RaycastHit hit; + if (Physics.SphereCast(position, radius.Value, dir, out hit, distance.Value == -1 ? Mathf.Infinity : distance.Value, layerMask)) { + storeHitObject.Value = hit.collider.gameObject; + storeHitPoint.Value = hit.point; + storeHitNormal.Value = hit.normal; + storeHitDistance.Value = hit.distance; + return TaskStatus.Success; + } + + return TaskStatus.Failure; + } + + public override void OnReset() + { + originGameObject = null; + originPosition = Vector3.zero; + radius = 0; + direction = Vector3.zero; + distance = -1; + layerMask = -1; + space = Space.Self; + } + } +} \ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs.meta new file mode 100644 index 00000000..24ed1701 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics/Spherecast.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2058f3f94c5bdf5409f9ff80ea61d44a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: -- cgit v1.1-26-g67d0