From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/Quaternion/AngleAxis.cs | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Quaternion/AngleAxis.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Quaternion/AngleAxis.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Quaternion/AngleAxis.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Quaternion/AngleAxis.cs new file mode 100644 index 00000000..4c6eecf9 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Quaternion/AngleAxis.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityQuaternion +{ + [TaskCategory("Basic/Quaternion")] + [TaskDescription("Stores the rotation which rotates the specified degrees around the specified axis.")] + public class AngleAxis : Action + { + [Tooltip("The number of degrees")] + public SharedFloat degrees; + [Tooltip("The axis direction")] + public SharedVector3 axis; + [Tooltip("The stored result")] + [RequiredField] + public SharedQuaternion storeResult; + + public override TaskStatus OnUpdate() + { + storeResult.Value = Quaternion.AngleAxis(degrees.Value, axis.Value); + return TaskStatus.Success; + } + + public override void OnReset() + { + degrees = 0; + axis = Vector3.zero; + storeResult = Quaternion.identity; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0