From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/Renderer/IsVisible.cs | 40 ++++++++++++++++++++ .../Runtime/Basic Tasks/Renderer/IsVisible.cs.meta | 8 ++++ .../Runtime/Basic Tasks/Renderer/SetMaterial.cs | 44 ++++++++++++++++++++++ .../Basic Tasks/Renderer/SetMaterial.cs.meta | 8 ++++ 4 files changed, 100 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs new file mode 100644 index 00000000..b0e6df91 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs @@ -0,0 +1,40 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer +{ + [TaskCategory("Basic/Renderer")] + [TaskDescription("Returns Success if the Renderer is visible, otherwise Failure.")] + public class IsVisible : Conditional + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + + // cache the renderer component + private Renderer renderer; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + renderer = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (renderer == null) { + Debug.LogWarning("Renderer is null"); + return TaskStatus.Failure; + } + + return renderer.isVisible ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnReset() + { + targetGameObject = null; + } + } +} \ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta new file mode 100644 index 00000000..da61b0d5 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/IsVisible.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3b6ba7f7e8884c14c9ef4a74b50b0a8e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs new file mode 100644 index 00000000..e6ebbb37 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRenderer +{ + [TaskCategory("Basic/Renderer")] + [TaskDescription("Sets the material on the Renderer.")] + public class SetMaterial : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The material to set")] + public SharedMaterial material; + + // cache the renderer component + private Renderer renderer; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + renderer = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (renderer == null) { + Debug.LogWarning("Renderer is null"); + return TaskStatus.Failure; + } + + renderer.material = material.Value; + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + material = null; + } + } +} \ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta new file mode 100644 index 00000000..b77ae7d1 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Renderer/SetMaterial.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bf71e4b9292cad342877356107f76d39 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: -- cgit v1.1-26-g67d0