From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Basic Tasks/Rigidbody/GetAngularDrag.cs | 46 ++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs new file mode 100644 index 00000000..9aed491c --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody/GetAngularDrag.cs @@ -0,0 +1,46 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody +{ + [TaskCategory("Basic/Rigidbody")] + [TaskDescription("Stores the angular drag of the Rigidbody. Returns Success.")] + public class GetAngularDrag : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The angular drag of the Rigidbody")] + [RequiredField] + public SharedFloat storeValue; + + // cache the rigidbody component + private Rigidbody rigidbody; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + rigidbody = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (rigidbody == null) { + Debug.LogWarning("Rigidbody is null"); + return TaskStatus.Failure; + } + + storeValue.Value = rigidbody.angularDrag; + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + storeValue = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0