From 6ee18886c8af3858de5e97599b23086823d9f320 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:30:19 +0800 Subject: =?UTF-8?q?*=E6=9B=B4=E6=96=B0Behaviour=20Designer=E7=89=88?= =?UTF-8?q?=E6=9C=AC=EF=BC=8C=E5=9C=A8=E6=9C=80=E4=B8=8B=E7=89=88=E6=9C=AC?= =?UTF-8?q?=E6=9C=89BUG?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs index 6b1c1c53..b22333ad 100644 --- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/GetPosition.cs @@ -8,8 +8,6 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D { [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] public SharedGameObject targetGameObject; - [Tooltip("Can the target GameObject be empty?")] - public SharedBool allowEmptyTarget; [Tooltip("The velocity of the Rigidbody2D")] [RequiredField] public SharedVector2 storeValue; @@ -19,12 +17,10 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D public override void OnStart() { - if (!allowEmptyTarget.Value) { - var currentGameObject = GetDefaultGameObject(targetGameObject.Value); - if (currentGameObject != prevGameObject) { - rigidbody2D = currentGameObject.GetComponent(); - prevGameObject = currentGameObject; - } + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + rigidbody2D = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; } } @@ -43,7 +39,6 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D public override void OnReset() { targetGameObject = null; - allowEmptyTarget = false; storeValue = Vector2.zero; } } -- cgit v1.1-26-g67d0