From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Basic Tasks/Rigidbody2D/SetAngularDrag.cs | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs new file mode 100644 index 00000000..3bb17e07 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Rigidbody2D/SetAngularDrag.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityRigidbody2D +{ + [TaskCategory("Basic/Rigidbody2D")] + [TaskDescription("Sets the angular drag of the Rigidbody2D. Returns Success.")] + public class SetAngularDrag : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The angular drag of the Rigidbody2D")] + public SharedFloat angularDrag; + + private Rigidbody2D rigidbody2D; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + rigidbody2D = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (rigidbody2D == null) { + Debug.LogWarning("Rigidbody2D is null"); + return TaskStatus.Failure; + } + + rigidbody2D.angularDrag = angularDrag.Value; + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + angularDrag = 0; + } + } +} -- cgit v1.1-26-g67d0