From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../SharedVariables/CompareSharedGameObject.cs | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObject.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObject.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObject.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObject.cs new file mode 100644 index 00000000..fda37a7e --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObject.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables +{ + [TaskCategory("Basic/SharedVariable")] + [TaskDescription("Returns success if the variable value is equal to the compareTo value.")] + public class CompareSharedGameObject : Conditional + { + [Tooltip("The first variable to compare")] + public SharedGameObject variable; + [Tooltip("The variable to compare to")] + public SharedGameObject compareTo; + + public override TaskStatus OnUpdate() + { + if (variable.Value == null && compareTo.Value != null) + return TaskStatus.Failure; + if (variable.Value == null && compareTo.Value == null) + return TaskStatus.Success; + + return variable.Value.Equals(compareTo.Value) ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnReset() + { + variable = null; + compareTo = null; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0