From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../SharedVariables/SetSharedGameObject.cs | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SetSharedGameObject.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SetSharedGameObject.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SetSharedGameObject.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SetSharedGameObject.cs new file mode 100644 index 00000000..7db27528 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/SetSharedGameObject.cs @@ -0,0 +1,28 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables +{ + [TaskCategory("Basic/SharedVariable")] + [TaskDescription("Sets the SharedGameObject variable to the specified object. Returns Success.")] + public class SetSharedGameObject : Action + { + [Tooltip("The value to set the SharedGameObject to. If null the variable will be set to the current GameObject")] + public SharedGameObject targetValue; + [RequiredField] + [Tooltip("The SharedGameObject to set")] + public SharedGameObject targetVariable; + + public override TaskStatus OnUpdate() + { + targetVariable.Value = (targetValue.Value != null ? targetValue.Value : gameObject); + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetValue = null; + targetVariable = null; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0