From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Basic Tasks/Transform/GetAngleToTarget.cs | 66 ++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs new file mode 100644 index 00000000..cee67ccb --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs @@ -0,0 +1,66 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform +{ + [TaskCategory("Basic/Transform")] + [TaskDescription("Gets the Angle between a GameObject's forward direction and a target. Returns Success.")] + public class GetAngleToTarget : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("The target object to measure the angle to. If null the targetPosition will be used.")] + public SharedGameObject targetObject; + [Tooltip("The world position to measure an angle to. If the targetObject is also not null, this value is used as an offset from that object's position.")] + public SharedVector3 targetPosition; + [Tooltip("Ignore height differences when calculating the angle?")] + public SharedBool ignoreHeight = true; + [Tooltip("The angle to the target")] + [RequiredField] + public SharedFloat storeValue; + + private Transform targetTransform; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + targetTransform = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (targetTransform == null) { + Debug.LogWarning("Transform is null"); + return TaskStatus.Failure; + } + + Vector3 targetPos; + if (targetObject.Value != null) { + targetPos = targetObject.Value.transform.InverseTransformPoint(targetPosition.Value); + } else { + targetPos = targetPosition.Value; + } + + if (ignoreHeight.Value) { + targetPos.y = targetTransform.position.y; + } + + var targetDir = targetPos - targetTransform.position; + storeValue.Value = Vector3.Angle(targetDir, targetTransform.forward); + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + targetObject = null; + targetPosition = Vector3.zero; + ignoreHeight = true; + storeValue = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0