From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/Transform/Translate.cs | 47 ++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/Translate.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/Translate.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/Translate.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/Translate.cs new file mode 100644 index 00000000..bc636713 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/Translate.cs @@ -0,0 +1,47 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform +{ + [TaskCategory("Basic/Transform")] + [TaskDescription("Moves the transform in the direction and distance of translation. Returns Success.")] + public class Translate : Action + { + [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")] + public SharedGameObject targetGameObject; + [Tooltip("Move direction and distance")] + public SharedVector3 translation; + [Tooltip("Specifies which axis the rotation is relative to")] + public Space relativeTo = Space.Self; + + private Transform targetTransform; + private GameObject prevGameObject; + + public override void OnStart() + { + var currentGameObject = GetDefaultGameObject(targetGameObject.Value); + if (currentGameObject != prevGameObject) { + targetTransform = currentGameObject.GetComponent(); + prevGameObject = currentGameObject; + } + } + + public override TaskStatus OnUpdate() + { + if (targetTransform == null) { + Debug.LogWarning("Transform is null"); + return TaskStatus.Failure; + } + + targetTransform.Translate(translation.Value, relativeTo); + + return TaskStatus.Success; + } + + public override void OnReset() + { + targetGameObject = null; + translation = Vector3.zero; + relativeTo = Space.Self; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0