From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Basic Tasks/Vector3/ClampMagnitude.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/ClampMagnitude.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/ClampMagnitude.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/ClampMagnitude.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/ClampMagnitude.cs new file mode 100644 index 00000000..c2a7c261 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/ClampMagnitude.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3 +{ + [TaskCategory("Basic/Vector3")] + [TaskDescription("Clamps the magnitude of the Vector3.")] + public class ClampMagnitude : Action + { + [Tooltip("The Vector3 to clamp the magnitude of")] + public SharedVector3 vector3Variable; + [Tooltip("The max length of the magnitude")] + public SharedFloat maxLength; + [Tooltip("The clamp magnitude resut")] + [RequiredField] + public SharedVector3 storeResult; + + public override TaskStatus OnUpdate() + { + storeResult.Value = Vector3.ClampMagnitude(vector3Variable.Value, maxLength.Value); + return TaskStatus.Success; + } + + public override void OnReset() + { + vector3Variable = storeResult = Vector3.zero; + maxLength = 0; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0