From 6ee18886c8af3858de5e97599b23086823d9f320 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:30:19 +0800 Subject: =?UTF-8?q?*=E6=9B=B4=E6=96=B0Behaviour=20Designer=E7=89=88?= =?UTF-8?q?=E6=9C=AC=EF=BC=8C=E5=9C=A8=E6=9C=80=E4=B8=8B=E7=89=88=E6=9C=AC?= =?UTF-8?q?=E6=9C=89BUG?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Client/Assets/Behavior Designer/Runtime/Composites/RandomSelector.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Client/Assets/Behavior Designer/Runtime/Composites/RandomSelector.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Composites/RandomSelector.cs b/Client/Assets/Behavior Designer/Runtime/Composites/RandomSelector.cs index ed625e1f..e2cb5b10 100644 --- a/Client/Assets/Behavior Designer/Runtime/Composites/RandomSelector.cs +++ b/Client/Assets/Behavior Designer/Runtime/Composites/RandomSelector.cs @@ -28,7 +28,11 @@ namespace BehaviorDesigner.Runtime.Tasks { // If specified, use the seed provided. if (useSeed) { +#if !(UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3) Random.InitState(seed); +#else + Random.seed = seed; +#endif } // Add the index of each child to a list to make the Fischer-Yates shuffle possible. -- cgit v1.1-26-g67d0