From 6ee18886c8af3858de5e97599b23086823d9f320 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:30:19 +0800 Subject: =?UTF-8?q?*=E6=9B=B4=E6=96=B0Behaviour=20Designer=E7=89=88?= =?UTF-8?q?=E6=9C=AC=EF=BC=8C=E5=9C=A8=E6=9C=80=E4=B8=8B=E7=89=88=E6=9C=AC?= =?UTF-8?q?=E6=9C=89BUG?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs b/Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs index 08bd350c..25505d63 100644 --- a/Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs +++ b/Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs @@ -1,6 +1,4 @@ -using UnityEngine; - -namespace BehaviorDesigner.Runtime.Tasks +namespace BehaviorDesigner.Runtime.Tasks { [TaskDescription("The selector evaluator is a selector task which reevaluates its children every tick. It will run the lowest priority child which returns a task status of running. " + "This is done each tick. If a higher priority child is running and the next frame a lower priority child wants to run it will interrupt the higher priority child. " + -- cgit v1.1-26-g67d0