From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Conditionals/Physics/HasEnteredTrigger2D.cs | 41 ++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs new file mode 100644 index 00000000..05dfe9ec --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Returns success when an object enters the 2D trigger.")] + [TaskCategory("Physics")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] + public class HasEnteredTrigger2D : Conditional + { + [Tooltip("The tag of the GameObject to check for a trigger against")] + public SharedString tag = ""; + [Tooltip("The object that entered the trigger")] + public SharedGameObject otherGameObject; + + private bool enteredTrigger = false; + + public override TaskStatus OnUpdate() + { + return enteredTrigger ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnEnd() + { + enteredTrigger = false; + } + + public override void OnTriggerEnter2D(Collider2D other) + { + if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) { + otherGameObject.Value = other.gameObject; + enteredTrigger = true; + } + } + + public override void OnReset() + { + tag = ""; + otherGameObject = null; + } + } +} -- cgit v1.1-26-g67d0