From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Conditionals/Physics/HasEnteredCollision.cs | 41 ++++++++++++++++++++++ .../Physics/HasEnteredCollision.cs.meta | 8 +++++ .../Conditionals/Physics/HasEnteredCollision2D.cs | 41 ++++++++++++++++++++++ .../Physics/HasEnteredCollision2D.cs.meta | 8 +++++ .../Conditionals/Physics/HasEnteredTrigger.cs | 41 ++++++++++++++++++++++ .../Conditionals/Physics/HasEnteredTrigger.cs.meta | 8 +++++ .../Conditionals/Physics/HasEnteredTrigger2D.cs | 41 ++++++++++++++++++++++ .../Physics/HasEnteredTrigger2D.cs.meta | 8 +++++ .../Conditionals/Physics/HasExitedCollision.cs | 40 +++++++++++++++++++++ .../Physics/HasExitedCollision.cs.meta | 8 +++++ .../Conditionals/Physics/HasExitedCollision2D.cs | 41 ++++++++++++++++++++++ .../Physics/HasExitedCollision2D.cs.meta | 8 +++++ .../Conditionals/Physics/HasExitedTrigger.cs | 41 ++++++++++++++++++++++ .../Conditionals/Physics/HasExitedTrigger.cs.meta | 8 +++++ .../Conditionals/Physics/HasExitedTrigger2D.cs | 41 ++++++++++++++++++++++ .../Physics/HasExitedTrigger2D.cs.meta | 8 +++++ 16 files changed, 391 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta (limited to 'Client/Assets/Behavior Designer/Runtime/Conditionals/Physics') diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs new file mode 100644 index 00000000..480e4093 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Returns success when a collision starts.")] + [TaskCategory("Physics")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] + public class HasEnteredCollision : Conditional + { + [Tooltip("The tag of the GameObject to check for a collision against")] + public SharedString tag = ""; + [Tooltip("The object that started the collision")] + public SharedGameObject collidedGameObject; + + private bool enteredCollision = false; + + public override TaskStatus OnUpdate() + { + return enteredCollision ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnEnd() + { + enteredCollision = false; + } + + public override void OnCollisionEnter(Collision collision) + { + if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) { + collidedGameObject.Value = collision.gameObject; + enteredCollision = true; + } + } + + public override void OnReset() + { + tag = ""; + collidedGameObject = null; + } + } +} \ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta new file mode 100644 index 00000000..b6f4d04b --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c1841a802d7ceda449423f001897ecae +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs new file mode 100644 index 00000000..51feb050 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Returns success when a 2D collision starts.")] + [TaskCategory("Physics")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] + public class HasEnteredCollision2D : Conditional + { + [Tooltip("The tag of the GameObject to check for a collision against")] + public SharedString tag = ""; + [Tooltip("The object that started the collision")] + public SharedGameObject collidedGameObject; + + private bool enteredCollision = false; + + public override TaskStatus OnUpdate() + { + return enteredCollision ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnEnd() + { + enteredCollision = false; + } + + public override void OnCollisionEnter2D(Collision2D collision) + { + if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) { + collidedGameObject.Value = collision.gameObject; + enteredCollision = true; + } + } + + public override void OnReset() + { + tag = ""; + collidedGameObject = null; + } + } +} diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta new file mode 100644 index 00000000..1f0e945e --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision2D.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0ac128198630a2d4b9fee93cc9a1f8fd +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs new file mode 100644 index 00000000..648850fd --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Returns success when an object enters the trigger.")] + [TaskCategory("Physics")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] + public class HasEnteredTrigger : Conditional + { + [Tooltip("The tag of the GameObject to check for a trigger against")] + public SharedString tag = ""; + [Tooltip("The object that entered the trigger")] + public SharedGameObject otherGameObject; + + private bool enteredTrigger = false; + + public override TaskStatus OnUpdate() + { + return enteredTrigger ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnEnd() + { + enteredTrigger = false; + } + + public override void OnTriggerEnter(Collider other) + { + if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) { + otherGameObject.Value = other.gameObject; + enteredTrigger = true; + } + } + + public override void OnReset() + { + tag = ""; + otherGameObject = null; + } + } +} \ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta new file mode 100644 index 00000000..bccb63ad --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5987844efe0fca7499cec04a9e3962cc +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs new file mode 100644 index 00000000..05dfe9ec --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Returns success when an object enters the 2D trigger.")] + [TaskCategory("Physics")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] + public class HasEnteredTrigger2D : Conditional + { + [Tooltip("The tag of the GameObject to check for a trigger against")] + public SharedString tag = ""; + [Tooltip("The object that entered the trigger")] + public SharedGameObject otherGameObject; + + private bool enteredTrigger = false; + + public override TaskStatus OnUpdate() + { + return enteredTrigger ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnEnd() + { + enteredTrigger = false; + } + + public override void OnTriggerEnter2D(Collider2D other) + { + if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) { + otherGameObject.Value = other.gameObject; + enteredTrigger = true; + } + } + + public override void OnReset() + { + tag = ""; + otherGameObject = null; + } + } +} diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta new file mode 100644 index 00000000..4e98e7c7 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredTrigger2D.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 84e2afb791fe67243a15e45e4af81bb4 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs new file mode 100644 index 00000000..05a4fe3d --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs @@ -0,0 +1,40 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Returns success when a collision ends.")] + [TaskCategory("Physics")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] + public class HasExitedCollision : Conditional + { + [Tooltip("The tag of the GameObject to check for a collision against")] + public SharedString tag = ""; + [Tooltip("The object that exited the collision")] + public SharedGameObject collidedGameObject; + + private bool exitedCollision = false; + + public override TaskStatus OnUpdate() + { + return exitedCollision ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnEnd() + { + exitedCollision = false; + } + + public override void OnCollisionExit(Collision collision) + { + if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) { + collidedGameObject.Value = collision.gameObject; + exitedCollision = true; + } + } + + public override void OnReset() + { + collidedGameObject = null; + } + } +} \ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta new file mode 100644 index 00000000..40e22c8b --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 900905a3e42f74c49a6e503349ee651e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs new file mode 100644 index 00000000..e5a1a03a --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Returns success when a 2D collision ends.")] + [TaskCategory("Physics")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] + public class HasExitedCollision2D : Conditional + { + [Tooltip("The tag of the GameObject to check for a collision against")] + public SharedString tag = ""; + [Tooltip("The object that exited the collision")] + public SharedGameObject collidedGameObject; + + private bool exitedCollision = false; + + public override TaskStatus OnUpdate() + { + return exitedCollision ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnEnd() + { + exitedCollision = false; + } + + public override void OnCollisionExit2D(Collision2D collision) + { + if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) { + collidedGameObject.Value = collision.gameObject; + exitedCollision = true; + } + } + + public override void OnReset() + { + tag = ""; + collidedGameObject = null; + } + } +} diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta new file mode 100644 index 00000000..48510c2a --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedCollision2D.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 31cf8edd114ac5c4db22ec65babb3dd3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs new file mode 100644 index 00000000..ec33e923 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Returns success when an object exits the trigger.")] + [TaskCategory("Physics")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] + public class HasExitedTrigger : Conditional + { + [Tooltip("The tag of the GameObject to check for a trigger against")] + public SharedString tag = ""; + [Tooltip("The object that exited the trigger")] + public SharedGameObject otherGameObject; + + private bool exitedTrigger = false; + + public override TaskStatus OnUpdate() + { + return exitedTrigger ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnEnd() + { + exitedTrigger = false; + } + + public override void OnTriggerExit(Collider other) + { + if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) { + otherGameObject.Value = other.gameObject; + exitedTrigger = true; + } + } + + public override void OnReset() + { + tag = ""; + otherGameObject = null; + } + } +} \ No newline at end of file diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta new file mode 100644 index 00000000..83c2828f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c7ccd4a2c35d4c748b65ccd086e777e1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs new file mode 100644 index 00000000..95ad2f1a --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs @@ -0,0 +1,41 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("Returns success when an object exits the 2D trigger.")] + [TaskCategory("Physics")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")] + public class HasExitedTrigger2D : Conditional + { + [Tooltip("The tag of the GameObject to check for a trigger against")] + public SharedString tag = ""; + [Tooltip("The object that exited the trigger")] + public SharedGameObject otherGameObject; + + private bool exitedTrigger = false; + + public override TaskStatus OnUpdate() + { + return exitedTrigger ? TaskStatus.Success : TaskStatus.Failure; + } + + public override void OnEnd() + { + exitedTrigger = false; + } + + public override void OnTriggerExit2D(Collider2D other) + { + if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(other.gameObject.tag)) { + otherGameObject.Value = other.gameObject; + exitedTrigger = true; + } + } + + public override void OnReset() + { + tag = ""; + otherGameObject = null; + } + } +} diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta new file mode 100644 index 00000000..3d6d4f8a --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasExitedTrigger2D.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ff0486d46da2f7844ac74c6e2ad5af89 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: -- cgit v1.1-26-g67d0