From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- .../Runtime/Conditionals/RandomProbability.cs | 46 ++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs (limited to 'Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs new file mode 100644 index 00000000..a4c48c6f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/RandomProbability.cs @@ -0,0 +1,46 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + [TaskDescription("The random probability task will return success when the random probability is above the succeed probability. It will otherwise return failure.")] + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=33")] + public class RandomProbability : Conditional + { + [Tooltip("The chance that the task will return success")] + public SharedFloat successProbability = 0.5f; + [Tooltip("Seed the random number generator to make things easier to debug")] + public SharedInt seed; + [Tooltip("Do we want to use the seed?")] + public SharedBool useSeed; + + private System.Random random; + + public override void OnAwake() + { + // If specified, use the seed provided. + if (useSeed.Value) { + random = new System.Random(seed.Value); + } else { + random = new System.Random(); + } + } + + public override TaskStatus OnUpdate() + { + // Return success if random value is less than the success probability. Otherwise return failure. + float randomValue = (float)random.NextDouble(); + if (randomValue < successProbability.Value) { + return TaskStatus.Success; + } + return TaskStatus.Failure; + } + + public override void OnReset() + { + // Reset the public properties back to their original values + successProbability = 0.5f; + seed = 0; + useSeed = false; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0