From 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 27 Jan 2021 16:15:06 +0800 Subject: +behaviour designer --- Client/Assets/Behavior Designer/Runtime/EntryTask.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Client/Assets/Behavior Designer/Runtime/EntryTask.cs (limited to 'Client/Assets/Behavior Designer/Runtime/EntryTask.cs') diff --git a/Client/Assets/Behavior Designer/Runtime/EntryTask.cs b/Client/Assets/Behavior Designer/Runtime/EntryTask.cs new file mode 100644 index 00000000..b82fb3d5 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/EntryTask.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +namespace BehaviorDesigner.Runtime.Tasks +{ + // The entry task is a task that is used for display purposes within Behavior Designer to indicate the root of the tree. It is not a real task and + // cannot be used within the behavior tree. + [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=23")] + [TaskIcon("{SkinColor}EntryIcon.png")] + public class EntryTask : ParentTask + { + public override int MaxChildren() + { + return 1; + } + } +} \ No newline at end of file -- cgit v1.1-26-g67d0